I have always loved Arthurian myth. The stories of Arthur and the knights of the round table have inspired me in one way or another since I was young. Although these tales have influenced me, I am also not overly aware, nor as well read as I should probably be to claim the intense wonderment that I just exposed a mere sentence ago. And yet, none of that really seems to matter with this product. Don't get me wrong, this is an amazing book filled with a wonderful world of warriors, adventure, and even a little magic; but at the same time it is not so heavily glued to the mythological fancy of Arthurian legend. It is instead a fascinating look at the potential aspects of Arthur, in a potential time period, where he could have existed. A fascinating web of historical accuracy, uncompromising historical liberties, (normally where magic, and other such elements are concerned), and wild imagination spurring wonder, all within the package of a couple hundred pages.
With that in mind on to the product itself...
While I think the pages can at times appear a bit busy, and a little bit like great walls of text, which in their own right can hinder the actual reading experience, these elements in no way hinder the experience of the product itself. The attention to detail, both with the Fate system used, as well with the historical and mythical elements described within the book show that the authors had an intense passion for the system and the the world that they described for the audience. The sheer volume of ideas, historical context, woven mythologies, and pure wonder at the more involved, and in-depth, sections of the book really get one more in the mood to play this than some of the other books I have read.
There is so much, and so little, that I can actually say as a result. It bears repeating that this book, in my more than humble opinion as a fan of RPG's, and a fan of the subject matter at hand; is that Age of Arthur, does everything that I think a book of its caliber should do: explain the rules in a way that is clear and understandable, present a world in which to inhabit or give the building blocks to build one's own world, and finally to infuse the imagination of those that read it with the desire to play the game as published. I think that Age of Arthur his all three of these points dead on. As far as I am concerned I will be hooked on this for some time to come.
[5 of 5 Stars!]