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Alien Worlds Builder
Publisher: Killer Goblin Publishing
by Darren B. [Verified Purchaser]
Date Added: 09/18/2017 21:33:23

Aien Worlds Builder has some real potential, and I can see exactly where the author was going with it what lets it down are the typos. I can forgive a typo here and there, but in this case we're talking about many per page. A couple of proofreads would have fixed it. Also the layout on the last page is skewed with the banner running into the header making it impossible to read.

This product feels like it was just knocked togeter as fast as possible to make money. The information contained inside is good, but the lack of care in the execution really let's it down. I'm glad I'm glad I got it for half price, and even that was too much with such poor production values .



Rating:
[2 of 5 Stars!]
Alien Worlds Builder
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Creator Reply:
Thanks for the review I really appreciate it. The Alien Worlds builder is something I have been working on for quite a long time, and is not something I knocked up to make money with. With regard to the errors I am dyslexic and do not always spot spelling mistakes, though I am surprised that my spell checker did not spot them. I have a chronic illness that reduces how much I can do, this project took me a while to put together. I did all the artwork myself which took time in its self to do. I will work on fixing to errors you have spotted and get an updated version out as soon as possible. Thanks again. Keep your eyes posted for the update.
As suggested by a Customer (Darren b.) I spent the day updating Alien Worlds Builder. The typo’s have been fixed, and a few formatting errors in this version have also been resolved. I hope these minor error don't put you off using the product. If you have any suggestions or ideas how Alien Worlds Builder can be improved please let me know.
Barbarians of Lemuria: Mythic Edition
Publisher: Filigree Forge
by Darren B. [Verified Purchaser]
Date Added: 02/23/2015 05:09:50

Always loved BoL, but this new edition is great. Good to see colour artwork. I have to say I preferred the art in the Legendary edition, but not disappointed in this edition. Bring on the PoD!



Rating:
[5 of 5 Stars!]
Barbarians of Lemuria: Mythic Edition
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Other Worlds
Publisher: Signal 13
by Darren B. [Verified Purchaser]
Date Added: 01/06/2012 15:49:49

I've had a read through of Other Worlds, and in some ways I like what I see and in some ways I don't. There's a lot to this book, and I think it is well written and explained. I'm just not quite so sure that Mark managed to achieve the rules light system he was after.

I find the chapter on world building great, and I love the idea of the GM and the players getting together and building their world together with equal input. Very nice idea that has been bandied around a bit, but this is the first time I've seen it laid out in black and white.

The character generation system is in it's own way innovative, and I like what it is to a point. The establishment of templates is a great idea, which creates a lot of freedom but I feel potential limits character generation to a degree as well. All templates follow the same patter of 8 skills, 4 traits, 4 relationships, 4 goals, 4 flaws. Granted you don't have to take all that's offered, but removing any of the template "bits" doesn't allow you to add anything in it's place. Each character gets 3 templates; cultural, professional, and an Individuality template which is designed purely by the player. Trademarks are added, which are just another template following the same design as all the others but can represent things like gadgets, powers, pets, race, etc.

Games can be set at various power levels from neophytes to god-like beings, which makes sense for a game that can be used to play the Famous 5 or the Justice League. This is a great touch, but really not much different to what many universal systems try to achieve. I think Other Worlds does this well though.

The system itself is a fairly easy to learn percentile system, modified by the game's power level and a character's abilities. Easy to learn and simple to apply.

NPCs are often just simplified characters with fewer templates. I like the idea of simple NPCs, so it gets a big tick for that.

There is lots of GM advice on how to run an Other Worlds game, but I find the advice useful for just about any game, and well worth the read. I don't think that any GM can say that they can't improve their skills in some manner, and this section does a good job of providing a great toolkit.

I have to say the character sheet is just plain ugly, and looks confusing to read. Not sure how it would work in a game, but I can see players desperately trying to find their skills and abilities which are scattered all over the sheet.

Overall, I give the game 3 and a half dice out of 5. I like it, but I'm not sure I would play it.



Rating:
[3 of 5 Stars!]
Other Worlds
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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
Publisher: Skirmisher Publishing
by Darren B. [Verified Purchaser]
Date Added: 11/06/2011 03:22:22

I thought this was an utter piece of rubbish. Sorry I wasted my money on it. I found the details provided in the supplement to be little more than what you would get from reading ERB's novels themselves, and the added abilities of some of the creatures were really unnecessary. While the layout is ok, the internal art is terrible. I don't like being too harsh with reviews, but this supplement really left me with a bitter taste in my mouth.



Rating:
[1 of 5 Stars!]
Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
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Monsters Attack!
Publisher: Bonsai Entertainment
by Darren B. [Verified Purchaser]
Date Added: 01/21/2011 05:16:05

Ok, I'm not one to write baqd reviews, but I think that this little game kinda deserves it.

I have to say right here that I purchased for only $2, and I believe that even that was way over priced. In a nutshell, you get 5 monster cards which you print out multiple copies of, 5 city cards which you print out one copy of, an a 2 page set of rules, with one page being an illustration.

Granted the illustrations are great, but that's as far as that goes. Good art doesn't make a good game.

The game play is simple, tedious, and ultimately boring. "Building" your monster consists of nothing more than just laying one card on top of the other on your monster, but the cards do nothing but add or subtract a point of strenght. There are no speical powers to give your monster, no way to pit one monster against another, and your city just sits there and gets whooped with no way of retaliating.

I have to say that I'm very disappointed with this game, and would recommend that prospective buyers save their money and spend it on any number of other, far superior products out there.



Rating:
[1 of 5 Stars!]
Monsters Attack!
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Superline #4: Hell's Belles
Publisher: Ronin Arts
by Darren B. [Verified Purchaser]
Date Added: 12/15/2005 00:00:00

In a word, the Superline series is FANTASTIC!

This issue includes a sneak peak at Variable Powers by Steve Kenson, 2 enjoyable adventures, and a few articles that would help any game master of player of M&M.

<br><br> <b>LIKED</b>: The first adventure is a sequal to a previous Superline adventure, though that isn't necessary to play this new one as details on how to run it cold are included.

Both adventures are complete and detailed, with everything you need to run it right at hand.

Illustrations in the PDF are good, in colour and completment the adventures and articles nicely.

The price is what really grabbed me. For around 6 bucks, this is a steal.<br><br><b>DISLIKED</b>: Nothing to be honest.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Superline #4: Hell's Belles
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