Review for frontier space.
By Christopher Lee House and Anne House
I give this offering 4 out of five stars. I would have possibly gone as high as 5 stars except that it requires a game master manual; since I don’t know what is included in the Game Masters Manual (and that is where I suspect the bestiary is), that takes a star way in my opinion. I believe it’s still got a lot of possibilities that are not fulfilled as a whole.
Art: Fair to good. I found the space ships kind of dull, been-there-seen-that types. I must say that the art is very reminiscent of older games of distant past. Done by Khairul Hisham and Wayne Peters, it delivers on atmosphere old-school style.
Considering that DWD is an indie company that kinda cut their teeth on fanzine reminiscence of an older gamer), I see they tried to carry that on in this work.
Its 240 pages - three time bigger then Barebones Fantasy.
I thought they would stick to the Barebones and Covert Ops system, but they expanded by adding three more attributes. Barebones Fantasy and Covert Ops has Logic, Strength, Dexterity and Willpower. Frontier Space has added Perception, Coordination and Intelligence, and replaced Dexterity with Agility.
18 pages (minus 3) are needed to explain the system, and character creation takes 3 pages. It is quick and easy and by page 21 you have gone through 6 step program to make your character. It took me about five minutes to go through and make out two characters (Leigh Poll and Anne Poll). You get human with all types of human origins, aliens (do not think you are going to get same species from the reminiscent older game), and robots, so you have a good start for any game. Now, this is just the players hand book, so there weren’t any psionic or mystical abilities listed here. I will say that it would be easy to convert over from Barebones Fantasy or Covert Ops to this game.
You also get the rules to build your robot. This is a good change from reminiscent older games that did not even allow you to pilot till you bought another box set.
There is enough here to make a good character, with a few custom options. However, there appears to be nothing on the staple Psionics, mass fleet combat, planet making or in-depth starship construction– perhaps that in the Game Master Manuel.
The layout is clean
- The Basics
- Character Creation
- Skills (12, with specializations for Art, Academic and Technician)
- Equipment and Technology
- Character Development
- Vehicles (which come with upgrade options, but not so much construction)
- Frontier settings
- Character sheets
It has enough to keep you busy for a few game sessions, possibly a whole campaign! It has its own world and the background is light and fluffy as the tradition.
In my opinion its worth at least the $9.99 price-tag for the pdf. Go ahead check it out! As a sci-fi game its got potential and I say get in on the ground floor and ride this baby to the top - woohoo!
Post script or notes: Editing and spelling corrections are brought to you by Anne House, not only is she Beautiful wife and my bestie Friend and fellow Gamer,, but she is a fair enough editor and Very fine Writer and game master.