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A Brother Lost (5th Edition Compatible)
Publisher: A Hole In The Ground Terrain & Games
by James H. [Verified Purchaser]
Date Added: 07/27/2016 16:37:55

Very good one-on-one adventure for a young new player. I played this through with my 11 year old nephew, and he enjoyed it and wants to play D&D again. The hook was compelling for someone of his age, the regular binary choices and the variety of combat / traps / puzzles kept things interesting. We played in 90 minutes and were both satisfied. One word of warning: Both the "corrosion monster" and the "defender of the dead" are really tough opponents for a single 1st level fighter, and my nephew's character would have died had it not been for me clearly explaining his options (withdraw, dodge, exploit its weakness), and even then I had to fudge one dice roll after he had exhausted his healing potion and his second wind. By the DMG, they are off the scale of difficulty for 1st level (as 100 XP is deadly, not accounting for the 1.5 x modifier for being a single PC), and so it might be worth toning them down to avoid the disappointment of death on the PC's first mission and the player's first experience of D&D.



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[5 of 5 Stars!]
A Brother Lost (5th Edition Compatible)
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Tunnels & Trolls Free Rulebook
Publisher: Flying Buffalo
by James H. [Verified Purchaser]
Date Added: 05/28/2012 13:14:00

Really good fun, and as other reviewers have mentioned, interesting from a 'history of RPGs' point of view. I love the fact that the game doesn't take itself too seriously, with spells like "Take that, you fiend!" and "Poor baby". The solo adventure is equally irreverent and excellent fun (and/but) completely deadly!



Rating:
[5 of 5 Stars!]
Tunnels & Trolls Free Rulebook
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Designers & Dragons
Publisher: Mongoose
by James H. [Verified Purchaser]
Date Added: 05/28/2012 12:58:24

The first thing I liked about this book was the way that it is organized chronologically rather than alphabetically. This makes it a true (hi)story rather than just a dry gazeteer. There is detailed information about the larger companies and the designers who worked for (or sometimes at odds) with them, but smaller outfits are not forgotten. The links between different organisations and writers are made clear in the body of the text, but I found the "What to Read Next" sections at the end of each larger company's entry particularly helpful in directing me to related articles.


Beyond these admirable details the author draws out overarching trends which affected the industry since 1974, including trends of different sorts and styles of games and periods of boom and bust. I think the author also did well to show sympathy for designers who had a rough ride with certain companies, whilst also showing understanding for the market and corporate forces driving the organisations.


My only criticism is the lack of an index, or at least an alphabetical list of designers and the companies who published their products. I've been reading this pdf on a portable device, and searching takes a long time!


Overall I found this a detailed and engaging guide to the RPG business from its wargame beginnings to the present day, which puts my favourite RPGs into context and has whetted my appetite to explore others.



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[5 of 5 Stars!]
Designers & Dragons
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