The rules are light, but not in a good way. More an untested kind of way.
The Defence mechanism is odd and not explained well; why buy a shield if armor functions better? There's no stacking, common to the sword-and-board warrior in armor mentality. On top of that, a warrior in regular armor can only be hit on a 4 exactly; no regular encounters give a bonus to hit you. I rolled magic armor on my third encounter, meaning I could no longer be hurt until fighting the dragon (and even then the dragon can't hit you, only hurt you with fire)! How is that balanced or fun?!
This also CAN be played solo, but there's no race. Locked doors and getting lost means nothing. And with the above mentioned, you can just grind until you get magic items and enough money to buy 5-6 full heals and then "win" the game.
Still, as someone else said, this was free so I can't complain too much. There's just some serious room for improvement.
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