I really like this format that Kevin is using. This will allow for support for all of his fine products not just Stars without numbers (my favorite sci - fi game.) Now as for the content the quick generation tables will be a nice addition to the standard rules and will add spice to any game. I look forward to future issues.
One thing that is constant is the quality of material from Kevin Crawford. The best part of this system is the books are tools and not "cannon that must be followed". I have everything for Stars without Number it is my favorite Sci-Fi rpg.
Now the good things about Engines of Babylon:
You can build about anything from a small motorcycle to slower than light space craft.
More Maltech, I love using this to confuse and tempt players.
The sample Vehicles are well thought out and really cool.
Like everything else Kevin has produced it is well worth the money. I have paid more for stuff I have liked less, sometimes a lot less.
I can find no bad thgings about this product.
Once again Kevin Crawford delivers the goods. I cannot say enough good things about this game. I will be running a friend through the classic module in search of the unknown. I have long wanted a solo system. The fray die makes combat flow smoothly while leaving larger hit die stuff for a classic old school battle. Adding this to any fantasy setting is quick and does not require a whole lot of time. Also I like the default setting of Red Tide. Can hardly wait for my hard cover of this. So thank you Kevin for quality products in this industry.
Of all the game supplements I have purchased this one gets the most use. I use something from it every session. This system has given Me great play value and I am sure it will continue to do so in the future.
This is a solid game. I am so glad that Gobliniod Games used the Pacesetter rules system. The system is easy to learn and very smooth. No tons of back story stuff. A Corpse Master (GM) can do what ever He/She likes for a setting.