WHAT YOU NEED TO KNOW: A while back, I reviewed Tough Justice - and rather loved it. Grim and Gritty is a combat supplement for Tough Justice by Tough Justice writer Ian Warner. You can download it for $1.99 from RPGNow, or buy it in print from Lulu.com for $9.29. Essentially, it is 40 pages of combat rules for Tough Justice (which didn't delve heavily into combat). Combat isn't wildly different from most games, although there are unique bits like a pre-fight roll determining either how soon it will be before the defender can attempt to escape, or how quickly reinforcements come, and the end result of combat (death or capture) is entirely up to the victor. The supplement takes the Tough Justice legal setting very seriously, with attackers can gain Felony Dice, but Defenders do not, due to their right to defend themselves.
WHAT WORKS: The rules for dueling seem like they would be the most thematically appropriate for the Tough Justice setting, and this includes pistol or sword duels, fist fights or hag fights (with appropriate rules for differentiating them from regular combats). The book also does an admirable job of trying to cover all relevant combat bases, including a weapons chapter, gang-up rules and mass combat.
WHAT DOESN'T WORK: The proofreading could have been better, especially in regards to punctuation. The book encourages exceptions in combats whenever characters made from different Historical Farce games are used together, which can prove annoying at times.
CONCLUSION: I really enjoy Ian Warner's off-beat work in particular, and Postmortem's work in general. As the author says, even in this book, Tough Justice is completely playable by itself, these are just additional rules, in case the combat doesn't work for you. Is there anything indispensible in here? No, although I do really like the addition of the dueling rules. Otherwise, if you have played Tough Justice a time or two, you have a pretty good idea as to whether or not the combat is robust enough for you.