Very impressed. In my initial read though I see significant influences from Monte Cook's entire gaming history and modern story innovations like Fate's aspects and compel mechanics. There is a lot of room for expansion in character paths and advancement. The world is detailed.
However, in all of this, the setting can seem overwhelming as it can be almost anything the GM wants it to be, especially if you like Vance's Dying Earth. The numenera, as lost tech found by those that con only hack or repurpose it, feels both Vancian and post-apocolyptic, without being either.
I'm looking forward to digesting the mechanics!
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