Before reading my review, you should probably know that I've been collaborating with the great guys at Purple Duck Games on several projects and that I received a free copy of this product. However, I have nothing invested in this product and feel that I can speak freely.
Ever wanted to play a medusa? Well, I haven't, but if you have, now you can with this legendary race from Purple Duck Games. Even if you are not looking to play a medusa (perhaps because you are a GM), you can still pick it up and get a lot of useful material.
Lets look at some of the material. Within these pages you get a complete ecology of the medusa (which only lacks a lore table), new discoveries for medusa alchemists (there are some really cool ones, like the gorgon skin and serpent transformation), two new playable races (the medusa racial class and the half-medusa). The medusa is a little powerful, or at least she will be when she reaches 8th level, but I guess that she has to be. The half-medusa has no class levels and seem nicely balanced. The half-medusa also gets a complete writeup with racial options, alternate racial traits and favored class options.
Within these pages, you'll also find a medusa bloodline for sorcerers (which, I guess, is the same as Adamant Entertainment's, from their Bloodlines product), a couple of feats (both quite useful), 3 medusa variants (that give your medusa a new edge, to surprise players), a template, and three new monsters (blood summoner medusa, gorgon and the strange, but cool, medusa husk). There is also scattered a couple of medusa NPCs throughout the product.
Basically, you get a lot when you buy this product and I didn't find a lot that seemed unbalanced. I've noticed that the Purple Ducks like to bring options to both GMs and players, and this product is no different. The layout is a little messy and nothing that impressed me, I especially didn't like the image in the background. There were a couple of stupid mistakes that would have been caught with the help of a couple of proofreaders, but nothing terribly important.
I probably wont use the medusa player options (they are just not for me), except perhaps some of the alchemists discoveries and maybe one of the feats (swift poisoner), but as a GM, there are plenty of material that will prove useful in my current Sword & Sorcery campaign.
Overall, you get a lot of varied material for your money and it follows the high quality of Purple Duck products. If you are not a GM and not a player looking to play a medusa or half-medusa, this is probably not for you, but if you are... go for it. I'll settle for a 3.5 verdict, rounded up for the purpose of this format.