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COA01: The Chronicles of Amherth $4.95
Average Rating:4.2 / 5
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COA01: The Chronicles of Amherth
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COA01: The Chronicles of Amherth
Publisher: Small Niche Games
by erik f. t. t. [Featured Reviewer]
Date Added: 12/05/2011 19:26:50

The Chronicles of Amherth is a campaign setting for Labyrinth Lord. The adventure Atarin's Delve is included as a part of the package.

So, what exactly do you get for your five bucks? In The Chronicles of Amerth, we get a setting based on (but greatly fleshing out) the Duchy of Valnwall that is included in the Labyrinth Lord core rulebook. I'd have to dig my LL book out to see just how close it hues to the original, but I suspect it's fairly close.

There's a twist on the magic using classes (that the GM is free to ignore) in that there is the addition of "Latent" magic. We are also given a chapter on Gods and Demi-Gods and another on the world history.

I like the use of a detailed Adventurer's Guild. It makes things a bit easier then using the usual tavern scene (not that I have anything against taverns) to give the PCs an adventure hook.

The Known World section details the continents of Amalor and Herth and the rest of the world. There is enough given to help the GM flesh out the world without block him into too much of a corner. Still, plenty (really - lots and lots) of plot hooks for each major location to make this the sandbox you want it to be.

Flora and Fauna gives us some useful flora for the PCs to use, or misuse. It also give us over 40 new monsters, which is a nice addition to the LL monster list.

Magical Treasures adds over 20 items to the LL's list of magic items.

We round things out with the continental maps.

Oh, and then there is the free adventure included in the mix.

[4 of 5 Stars!]
COA01: The Chronicles of Amherth
Publisher: Small Niche Games
by Thomas B. [Featured Reviewer]
Date Added: 07/06/2011 23:50:20

WHAT WORKS: I really like the Latents and the Arcane Bleed. Easily my favorite parts of the setting. Ample detail is provided to get your games rolling, while giving you more than enough room to stretch your creative legs. The callouts to the Small Niche adventures was a good thing as well, and I may have to check out those adventures tied to Amherth that aren't made by Small Niche, to see if they have the same "feel". There is MORE than ample value for $5, even if you left out Atarin's Delve.

WHAT DOESN'T WORK: Atarin's Delve is the weakest Small Niche adventure thus far, but a) I was never a fan of dungeon crawls and b) I really like what has come before. There is a section of the world on floating islands that seems a tad out of place given the "low magic, low level" approach to the setting. I would have liked trade dress similar to the adventures on the Amherth book itself. Just seems like its missing something without it.

CONCLUSION: Chronicles of Amherth never tries to reinvent the wheel, just put some tweaks on familiar D&D/Labyrinth Lord tropes. Small Niche Games provides a setting that not only accomodates their previous adventures, but room for most of your old school or retroclone adventures as well. In fact, I enjoy the adventures so much, that I plan (with the author's permission) to adapt them to Savage Worlds and post the conversion notes on my blog. Check it out if you like your fantasy a little darker and little lower level.

For my full review, please visit:

[5 of 5 Stars!]
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