This is probably the most complete simple to use post-apocalyptic mutant RPG currently on the market. The mutations, powers, and cyborg implants were fun to read and each one useful in their own way. I actually like the random character generation because it will challenge players with mutations or character backgrounds they probably wouldn't choose otherwise. I imagine most would just try to create the biggest and the baddest without giving anything else much thought. I never knew their could be so many different types of mutants. I think that the most subtle mutants can be just as deadly as the horrible monsters. The rules-system is a fluid D100 percentile system which is one of my personal favorite dice mechanics. It does use a chart for hazard checks and I think it would be a good idea for players to each have a copy of the chart themselves to speed the process up. Overall I like it though. The writing and art are all excellent and this has given me so many ideas. I also really enjoyed reading the creatures section. I can tell that Mr. William McAusland had a lot of making this game and it will be a lot of fun to play as well. If you like sci-fi I highly recommend this game.
This is a must have for owners of "The Mutant Epoch" RPG. Not only is it written for novice GMs but because it has so many plot ideas and pre-generated PCs it could be useful for experienced GMs as well. I personally find it useful because I've never GMed in a post-apocalyptic mutant setting and this book is a helpful tool in helping me understand how to do that. The town of Walsave and the mall are well fleshed out so this product is ready to play without much set-up. Just make sure the PCs have at least 2 characters each. The mutated post-apocalyptic future is brutal.