The TME Hub Rules are fast, easy to read and pretty straightforward to learn. The game system's flexibility make this product easily adaptable for any PA campaign/setting.
This book is complete in terms of game material. Here you'll find all it is necessary to create archetypes with equipment, implants, mutations and skills; rules to cover and handle the most of game situations, hazards and the bestiary.
The characteristic I like the most from TME is the overall mood, atmosphere and Old School feelings wich transpire forceful from the book. The TME World is an harsh, violent and hard-hedged one, and the descriptives parts will pull you deeper and deeper into this mercyless setting.
For a good price you get a thick book filled with game material and (tons of, evocative) old-school arts wich enriches the product further. In addition, purchashing this product let the buyer access to a TME web site section with exclusive free contents, which makes an invaluable further support for the game.
TME- Hub Rulebook is a fresh wind gust in the PA tradition, joining innovation in game design terms and preserving play immediacy on the game table.
Worth every penny and looking forward for future TME products, one of the 2011's products to look for!
Two thumbs up!