Attitude is all about style and the world of media and celebrity in the Shadowrun future. It is a superb reference but it is almost all background and information, very much a flavor sourcebook while there are some new equipment and rules, it is focused on adding depth to the sixth world not rules to the game.
Attitude: Sixth World Swagger for Shadowrun written by Lars Blumenstein, Rusty Childers, David A. Hill Jr., Jason M. Hardy, Adam Large, Je D. McLane, Cynthia Celeste Miller, William Murray, Elizabeth V. Nold, Malik Toms, Filamena Young, Russell Zimmerman and published by Catalyst Game Labs.
Attitude is a style guide and more for the world of Shadowrun, but style ties into a lot of things in the future of the Sixth World it is quite wide ranging. The majority of the book is descriptive and written “in world” that is from the point of view of the characters in the setting as if they were data files on a discussion forum.
After a short introduction there is almost forty pages of information on the Runners’ scene including topics such as managing your reputation, useful contacts and much more. This section is extremely useful for both players and GM, giving a good look at how runners fit into the larger world as well as many good tricks of the trade.
Then it moves into entertainment: the Music scene, the Trid scene, and the BTL scenes giving information on the scenes, the major players there, and provides adventure ideas tied to these industries. Even if you do not want to run entertainment-based runs, it helps to flesh out the world to know more about these media work in Shadowrun.
Next it is sports, which is a mix of old and new, with a discussion of leagues and teams and, of course, cheating. Pirate Media, for the shadow side of news and performance, but a media that could be used by (and may be sympathetic to) runners. One of my favorite pieces of the pirate media section are the cult recreationists who obsessively recreate old shows and movies for various purposes. A section on working with celebrities, which can lead to unwanted fame for a runner, is mostly fiction but paints an interesting cautionary tale.
Be Your Own Boss, on being a team leader, and Diving Off The Edge, which is advice on making your own luck rounds out the advice for runners. A selection of the characters that are referenced earlier in the work is given more detail for use as NPCs.
Lastly, there are new styles, clothing and toys for runners and normal people of the future alike (and the only mechanics in the entire book). New toys almost always make players happy and GM get some fun toys for the NPCs as well.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.