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B&W Adventures: The Spirit of the White Wyvern $4.99
Average Rating:4.5 / 5
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B&W Adventures: The Spirit of the White Wyvern
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B&W Adventures: The Spirit of the White Wyvern
Publisher: 0one Games
by Erik S. [Verified Purchaser]
Date Added: 03/17/2012 13:51:40

I really like this little adventure and have ran it very successfully using Basic RolePlaying system. I have also made a conversion to Rolemaster that remains to be tested.

Either way this adventure is based on 0one Games Black & White map White Wyvern Inn. The adventure itself actually consist of several stories that is weaved together in a very interesting and entertaining way. There is loads of roleplaying opportunities, interesting events and ending with a big fight. There should be something for everyone in this adventure.

The only very minor flaw I can think of is that the NPCs have their ACs listed without they combat gear, which is good for when you encounter them outside a combat situation. But having their full AC with armor and other modifications for the combat situations would have been nice so you wouldn't have to calculate it during the game or make notes of it before hand.

But all in all it is a very fun little adventure taking place in and around White Wyvern Inn. You don't need that product for this adventure but if you plan on using battle maps for the combats it is recommended.

You can also get the Spirit of the White Wyvern: Game Pack where you get both the map and the adventure together with some other goodies like counters and a paper bag to hold them.

If it where not for minor flaw with the ACs this would have been another full score from 0one Games.



Rating:
[4 of 5 Stars!]
B&W Adventures: The Spirit of the White Wyvern
Publisher: 0one Games
by Megan R. [Featured Reviewer]
Date Added: 12/24/2011 13:02:58

As I look over any of 0one's mapsets, adventure ideas always begin to stir... so, here is the first in a line that takes some of their 'Black and White' line of game-ready tiles and battlemaps and presents you with an adventure tailored to that location.

The location in question is the White Wyvern Inn, situated with an eye to the travelling (and adventuring) community about a day's journey from anywhere... you pick a suitable place in your campaign world. The adventure is not just based in the inn, it is built around the very fabric of the place, and provides opportunities for those who wish to exercise their brains and their role-playing abilities, as well as their sword-arms.

The work begins with some extensive background, some of which can be explained to the characters as events unfold, some of which they might find out for themselves... and some of which they may never know, but which make for a rich experience as you use the whole to good effect as the game proceeds.

It is left to you to arrange for the characters to be in the White Wyvern Inn. Perhaps they're 'passing trade' or they may have been sent for deliberately... because the landlord has a bit of a problem. A ghost that haunts the taproom, playing the organ and entertaining the patrons, even acting as bouncer when people get a bit rowdy. But it has a disquieting habit of possessing someone mid-evening and declaiming a monologue in their voice, leaving them unharmed it is fair to say, but not everyone is happy about it and so the landlord has decided that the spook must go. Can the characters help?

Naturally, there's plenty else going on, even if the task of discovering how to ensure that the ghost goes to its rest was not enough. There's a whole cast of well-detailed characters each with their own distinct personality, agenda and set actions for the night - picking their way through what everyone is up to will provide plenty to keep your characters busy, never mind attending to their ghost-busting duties. Some may attack, some will try to enlist the characters' aid in their own schemes... and should you wish to make this an integral part of an ongoing campaign, rather than a one-night stand, much can be used to foreshadow further adventures.

The Inn itself naturally plays a starring role, and is described in loving detail, and referencing the original mapset if you have it. There's a decent-size map for the GM to work from, and if you like lots of floorplans and battlemaps to put in front of your players you can either get the original White Wyvern Inn set or don't buy this at all but get the Spirit of the White Wyvern Game Pack instead: adventure, maps, tokens and more.

After all this, background and maps and room descriptions and all, we actually reach the adventure itself. On page 8, there it is, the 'read aloud' text to introduce the characters to what you have in store for them - must be one of the longest introductions I've read in a long time! Once launched by their arrival, events move at a cracking pace with plenty of detail about what the NPCs are doing and how they will react to whatever the characters get up to. Everything is presented in two parts - there are the 'location' based events that will take place whenever the characters go to the stated location, and the 'timed' sequence of events that will take place at the appropriate time wherever the characters have got to... all melding together to create a vivid alternate reality that should come to life around your characters.

It's a cracking little location-based adventure with a lot crammed in, full of excitement. Drop this in somewhere suitable, tweak events a little to fit your own campaign, and it could become a momentous and memorable part of the story you and your players are creating together.



Rating:
[5 of 5 Stars!]
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