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Legendary III: Legendary Items Pay What You Want
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Legendary III: Legendary Items
Publisher: Purple Duck Games
by Thilo G. [Verified Purchaser]
Date Added: 09/12/2011 08:49:07

This pdf is 28 pages long, 1 page front cover/editorial/ToC, 7 1/2 pages of SRD, leaving 19 1/2 pages of content for the magical items, so let's check them out!

I really like the basic idea of the "Legendary..."-series, as weapons and items that scale with levels combat the tendency of magic item inflation and rather support PCs keeping their tools and unlocking new powers. Legendary items require set conditions to attune them to owners and come with additional minor rules. The first brooch, an espionage-tool used by elves and drow, comes for example with a CR 6 new creature, the witchwyrd. The items all come with 5 levels of power that are progressively unlocked in contrast to the 10 levels of powers featured in earlier installments of the "Legendary..."-series.

The range of new items is quite interesting: For example, there's a spellbook that enables the owner to prepare spells even when separated from the wizard. From a carpet to travel the worlds, a harp to raise the dead, a magical hat, a discordant horn (with 3 new spells as well as the song domain), a phase-spider turned living cloak (again, with a new spell), a soldier's bag of holding, to sublime boots (again, with a new spell), we get a neat variety of new items. There also is a stone that works as a combined ioun stone to a deadly pair of goggles that help by providing the deadly accuracy of raptors and come with a second progression and even the wings of an ascended devil who found redemption - the items presented herein offer some interesting new abilities and come with interesting background stories.

Conclusion: Editing is ok - I noticed some minor editing glitches. Formatting is top-notch. Layout adheres to the classic two-column standard and the b/w-artwork is ok for the low price. The pdf comes with extensive bookmarks. In contrast to the other "Legendary..."-pdfs, we only get 5 abilities per item, which is kind of a pity. Additionally, while I did like the items, none of them really blew me away - while cool, none featured an idea that is breathtakingly unique. I'd usually rate this pdf 3.5 stars, rounded down to 3, but due to the very low and fair price, I will round up instead for a final verdict of 4 stars.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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Legendary III: Legendary Items
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 03/18/2011 14:59:24

Legendary Items by Purple Duck Games

This product is 28 pages long. It starts with a credits, toc and intro. (1 ½ pages)

Legendary Items (19 pages) There is 13 legendary items in this section. This is like the two previous legendary weapons books by Purple Duck Games. These are magic items that grow in power as the PC levels up. Below is a list of the items, I will give you a rough idea of the types of powers they have. Aleowine’s Brooch – defense, social, disguise, hiding ones nature. Blessed Book of Arboga - knowledge Carpet of Worlds – flying carpet, plane knowledge, finding planer gates. Copple Torg’s Phylactery – faith, keeps one from violating alignment, true seeing. Dale Wind’s Harp – charm, dance, wake the dead. Gof’s Hat – disguise, mimicry, detecting thoughts. Horn of Discordance – sound attacks and bonus to sound music checks. Phase Spider Cloak – spiders and stealth. Soldier’s Bag – bag of holding, items in bag. Sublime Boots – stealth, balance, swift, air walking and attacking. Tesseract Stone – uber ioun stone. Toolik’s Eagle Eyes – sight bonus, ranged weapon bonus. There is two version of this, other one has – animal shape, sight, attacks. Wings of the Heaven – flying, resistance, smiting, detecting.

It ends with a OGL. (7 ½ pages)

Closing thoughts. I really liked this book. The art is black and white and nice. Layout and editing are good. The items where well done and interesting. There was also 2 stat blocks for creatures, 6 new spells, 1 new song domain all buy the items they are relevant to. I think I would have preferred the item referenced all that stuff and then put all the extra stuff in the back of the book myself. This is a clean simple text PDF with little color so very print friendly. Some of the items where mostly just items that just mostly did the same thing just better and better. Those was a bit meh. They was ok but I wanted more. Most of the items though had some nice variety to them which made them much more interesting.

Now I do have some bit more critiquing to say. This isn't bad this is just a personal opinion on the topic. The weapons had 10 levels of powers, these have 5. Which I liked to a point. But now that I have seen the two ways they are doing it. I would like to see some more variety. Like 5 levels for weapons, 10 levels for items. Also on the 5 level on they could be done in levels 1-10 or 10-20 instead of always broken up over 1-20. Basically I am saying more variety. I really think some of these items in this book would have been much color if they had been done like the weapons with 10 powers, most only needed the 5. So what's my rating? Well this is a well done book and if you like magic items your players won't replace as they get higher levels like me, then you will want this book. With that said, it is a good book, but it could have been even better. So I am settling on a 4 star review. I look forward to more such products with hopefully even more variety.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
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Legendary III: Legendary Items
Publisher: Purple Duck Games
by Sean H. [Featured Reviewer]
Date Added: 03/13/2011 16:01:32

A useful source book from Purple Duck building on their Legendary Item line providing another set of items that evolve in power with the characters that use them. Even if you do not want to use evolving items they provide a good set of ideas for magic items at various power levels.

Legendary Items (a sequel to Legendary Blades) is a 28-page PDF (21-pages if you remove the credits/OGL page) for the Pathfinder RPG written by Mark Gedak and Stefen Styrsky and published by Purple Duck Games.

The layout is a standard 2-column format with clear tables. The art is black and white and each item has an accompanying illustration.

The core concept of the legendary items is that they grow with their owner, starting as a basic magic item, an owner who attunes to an item gains greater benefits and can access greater power as they go up in level. Essentially, the magic item levels as the character that owns it does allowing a character to gain a signature item that they can use throughout their adventuring career.

Legendary Items includes fourteen items ranging from books to cloaks, carpets to harps. The item can be used by a variety of classes with a few specifically targeted (spell book, harp). Though two of the items are variants on the same theme, which they discuss as a product of parallel development.

Beyond the items, there are six spells, one clerical domain (song) and two creatures statted out. So, there is some useful content beyond the items themselves.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
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