This module is designed to be a continuation of A3 Hunt for the Ogre Lord. As such, using it as a stand-alone adventure poses significant problems.
The adventure starts out with the PCs hunted. Now, at the end of the previous adventure they had helped save the kingdom, so why they should now hide their identities is difficult to explain. But that's how the adventure starts. From there it's sneaking into BBEG's lair and gathering evidence of his treachery in order to present it to the king. Of course, the BBEG isn't there, so the king can beg the PCs to hunt him down. Supplies, lodging, food, and support are now provided (because apparently saving the kingdom from an orc/ogre invasion wasn't enough).
Happily, the references to the other system seem less, although there are still problems ("alter" instead of "altar" for instance).
Given the reliance on the previous module, as well as the illogical start, this module clocks in at two stars. The railroading is less, but the motivation for the PCs to bring the BBEG to justice is weak.
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