The Flux is... Well, a bit of a let down... I mean I am a major ADD GM, much to my player’s dismay sometimes. I read the sales pitch, I had drank the Wick lemonade a long time ago to be honest, and thought that this will be a massive insight into how to tie together many games (systems) into a cohesive concept. It’s not, but it’s not a bad idea either though. Maybe I expected too much.
The Flux approach to handling the many systems and settings is to layer a meta-mechanic over top of them all. It is a light weight mechanic that DOES what is promised. With only 16 pages I am not sure it’s worth the price, it didn't feel as thoroughly explored as some of the other Wick writings. I think I would have liked it more with some more examples of how it works out, funnily in the book he says no one would want that, but I did.
I just wanted... needed more. I hope that that this gets more exploration in future products for the Big Book of Little Games