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Eclipse Phase: Continuity (first edition) $4.99
Average Rating:4.4 / 5
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Eclipse Phase: Continuity (first edition)
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Eclipse Phase: Continuity (first edition)
Publisher: Posthuman Studios
by Todd C. [Verified Purchaser]
Date Added: 08/29/2014 21:54:48

This was the funnest adventure we played during our short stint in EP a couple years ago. My players absolutely loved the intro and I have used similar intros in new adventures (not going to spoil it). Needless to say, my only complaint is it was too short!

EP needs more material like this that has better legs to go on for more than two sessions. The follow on ideas did have enough meat for me to run so we tried other stuff. Unfortunately by that point the damage was done. I could not recreate that excitement with any follow up material and the players wanted to move on to something else.



Rating:
[5 of 5 Stars!]
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Eclipse Phase: Continuity (first edition)
Publisher: Posthuman Studios
by Teos A. [Verified Purchaser]
Date Added: 04/23/2014 17:29:15

I first played Continuity at Gen Con as a scheduled convention game run by a volunteer game. It was easily the highlight of that year's Gen Con. I've since then also run the adventure. As with so many of the Posthuman adventures, this delivers a really cool sci-fi premise. We start with the PCs being restored from backup... but what happened? Why is the space station/ship in such bad shape? It gets really spine-tingling and Aliens-like as PCs search for clues... and then they find out where their previous versions went. Spoiler... the previous versions are coming back, and they are changed! The material is really good, while being simple. There is just the right amount for GMs to just run-as-is, but the material is so cool that the GM will want to build upon it and add cool touches to what takes place. Players get to make really cool decisions and can handle the threat in different ways. The adventure can be challenging - one run ended in a TPK, but it was an awesomely fun TPK and everyone wanted to play more Eclipse Phase after it. I highly recommend this scenario as an introduction for new GMs and players, for running at conventions, and as a 'backstory' or flashback for a campaign. Like the excellent "Ego Hunter", the sci-fi concepts are super-fun and made tangible for both players and GM.



Rating:
[5 of 5 Stars!]
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