Based on the title, I thought this might be a good soundscape to use during short rests in my D&D 4e campaign—but that was before I heard the sobbing. The illustration used in the product description gives a better understanding of the type of “battle” envisioned here. It was a big, large-scale affair with significant casualties. Instead of playing this soundscape under a short rest, I’m much more likely to use it for scenes where the PCs come up on a village or caravan or something recently devastated by an attack. Scenes of this sort occur frequently enough (as plot hooks, for instance) in fantasy RPGs that the soundscape should have moderate replay value. The music is executed pretty much flawlessly, the track loops seamlessly, and the whole effect delivers exactly the intended mood.
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