There’s a lot of fantastic material being presented in Divine Foes, although you may need to come up with your own plot points to incorporate it into other game systems or even Divinity character creation. The tactics are valuable pieces of information, the descriptions are well thought-out, and the overall use is fairly valuable.
While I like the content, the layout could benefit from a few changes here and there. The biggest one that stands out to me is that there are no illustrations. Even though the descriptions are fairly detailed for each foe, an illustration could really help paint a 3-dimensional picture. Also, the background of the pages is a bit dark and can sometimes make reading tricky. Although it’s not so dark as to prevent the content from being read. The last thing to note is how the foes are presented. While the content is very smooth and easy to read, it could benefit from each foe being presented with its own 2-page spread and allowing room for expanded information or an illustration. This could help to better define each section for quicker reference. Other than that, they publication is very professional and flows smoothly.
I really like the ideas presented in Divine Foes. It’s a great look at possible ways of creating your Divine characters or creating interesting encounters for them to overcome. The plot points are good adventure or even campaign starting points and the tactics help to create a more dynamic foe rather than a simple one. The source material would make a great addition to a GMs library and even adds value to a players character creation.
As much as I like how the material adds to Divinity, I really like the idea of how easy it would be to incorporate the source material into other game systems, adventures, or campaigns as another encounter or even a series of adventures. I would definitely recommend this to any player of Divinity, Space Opera, Space Travel, Social Sci-Fi, or Post-Apocalyptic.