Mount up and let’s ride. It’s Deadlands: Reloaded Player’s Guide and it tells you and your GM just how to start a hoot and hollerin’ good time in a Wild West that’s just a bit different that the one you know. The Civil War never ended, a mysterious new fuel called “ghost rock” became the basis for numerous technologies beyond belief, and of course magic exists (sort of). The introductory chapter focuses on getting players up to speed on the world, its inhabitants, and how they interact. It’s written well. It’s well organized. It’s a fun read. The chapter also contains some charts and tables on currency, criminal sentences, and other such details.
The second chapter lays out how to make your hero. If you’ve ever played Savage Worlds, then you already know this. As a matter of fact, it’s so simple that the instructions are a page long. One page and you can be mostly ready to go. That’s if you don’t include the several pages of Edges and Hindrances, but that’s just the cherry on top.
The next section is the standard gear and goods along with costs and descriptions. Fun stuff all around here. Who doesn’t like loot? Especially when it comes in the form of six shooters and ten gallon hats.
Setting specific rules follow with information on Grit (Willpower equivalent), Fate (multiple types of Fate chips in this game unlike other Savage Worlds settings), gunfighting, and everyone’s favorite . . . quick draw dueling.
For those of you who don’t know exactly what character you want to build from the get-go, there is also a section on specific factions with descriptions of typical characters, flavor text on what makes them special, and specific Edges for that character type. For those of you who want to be even more special, you can play a Harrowed hero. A man or woman who has already died once and it didn’t keep them down. Great stuff.
Notice that I did not say that the book tells you HOW to play the game. No, no it doesn’t. You REQUIRE a Savage Worlds Core Rulebook (I picked up the 3rd Edition: Explorer’s Handbook for $10 on the very same site you are reading this review). Let me say this. Savage Worlds is fast, furious, and fun. If you have any interest in the Old West or just a fan of Savage Worlds, then this is a must have. I am continuously compelled to break this out to run a game or just read it for fun.