Wow. I’ve been looking over this system for a while, the incredible attention to the art being a primary attraction for me. The question always arose of whether the game was all style and no substance (did they blow their budget on the art with nothing left for writing) – and the answer is that this provides both. The PDF copy has been formatted with utility in mind, with many internal links allowing you to ‘flick’ through the book rather than scrolling ad nauseum.
This is essentially a World Guide, analogous to the release for any other game world – now you have the rules, it’s time to look at where you can go. Each section is logically set out, with interesting facts about each locale and gives the reader a good feel that each place is slightly different and has its own flavour – a point that is made by the attention to the artwork in each section too. Whilst it is all tied by a common theme, there are distinct differences which is a nice touch.
Overall, Anima players and GMs alike will find this a valuable addition to their bookshelves (virtually or in print) and the internal links make this a game-night-friendly supplement.