I enjoyed this book and found the artifacts to be ecclectic and interesting. The book is an interesting and fun read. However, the book is not based in D&D or another system close to it, (I guess it is QAGS), so someone is going to have to either download QAGS or guess at many of the effects in order to translate them into another system. In addition, many of the artifacts are unique, technological, and have extremely specific effects. I think there are two cars and two trains in the book. The artifacts are definitely cool. but they are impractical to the point of uselessness. Elvis's gun needs golden bullets melted from golden records to function. Hank's car you have to sit in and get intoxicated for over an hour, etc. You'd definitely have to be running a semi-modern game set in America to use many of these, and even so, I think it would difficult, maybe impossible, to casually work them into a typical campaign (unless the game was built around collecting artifacts, like a Warehouse 54 type game).
Definitely a fun read but very difficult to actually use of the material in a game.
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