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CT-TTB-The Traveller Book $19.99 $9.99
Average Rating:4.5 / 5
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CT-TTB-The Traveller Book
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CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Customer Name Withheld [Verified Purchaser]
Date Added: 12/13/2017 05:22:33

There are plenty of reviews that could tell you why this RPG is great so instead I'll talk about the print-on-demand hardcover format that I got. It took a month for it to arrive, though that might be because of the quantity of orders around christmas. The book itself arrived without any damages, in perfect condition. The text is clearly readable everywhere with the only quality downgrade being with some of the images, specifically the ones depicting space scenes. The main objects, ships, people ect are clear, it's the background starfield what's missing details. The occasional red colored images are a bit darker than what's in the PDF version, though it's not something you'd realise without comparing them side by side.

All in all I can't not recommend this option for those of you who'd want to get this classic game in book form.



Rating:
[5 of 5 Stars!]
CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Andrew C. [Verified Purchaser]
Date Added: 07/12/2015 01:11:39

This is a review for the PDF, the scan is of high quality as good as you could hope for really. However the PDF has no watermarks which make it difficult to quickly navigate. There is really no excuse for not bookmarking digital products. I hope that this is fixed in a future update.



Rating:
[3 of 5 Stars!]
CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Rory H. [Verified Purchaser]
Date Added: 10/10/2014 06:05:17

Some of the ideas and technology within the book has dated, and it could do with more character options to match the variety of later versions. However, all this said, as an example of concise efficacy and innovation, the game remains a true classic.



Rating:
[5 of 5 Stars!]
CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Timothy B. [Featured Reviewer]
Date Added: 01/14/2011 06:38:40

This was my first ever sci-fi RPG. I bought the book years ago and now I am very pleased to have the PDF. Everything is here to play what is many consider to be the best sci-fi RPG around. Some of the "tech" seems outdated to our newer eyes of course (computers that weigh tons and only run 6 or so programs) and you can still die in character creation. But this is the "Red Box" of Traveller and it is still great fun. A great game of our Futures Past.



Rating:
[5 of 5 Stars!]
CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Jason C. [Featured Reviewer]
Date Added: 05/14/2010 13:00:52

This is a reprint of the 1982 classic, "The Traveller Book" by Marc Miller. It had been years since I read it, but there are a lot of reasons this is a real classic.

The introductory material is very strong. It lays out a clear picture of what the referee and players are to do. It paints a picture of player-driven campaigns and a responsive GM whose most important role is to listen to the players and aim the campaign events at their interests.

The next section is on character creation, and details the famously interesting Traveller lifepath system (including "rolling for survival" in dangerous lifepath steps). This system has been praised by so many before me that anything I say about it is probably superfluous. It really is evocative and fun to see how your character's experiences help them develop. It provokes the imagination. It makes you want to make another character right away. It is clearly explained, laid out and easy to use. It is everything a background generation system should be. The section concludes with an example and, much overlooked in many games, a section on how to fill out the character sheet. This is something many games overlook, but which has survived in White Wolf and Wizards of the Coast products for good reason - the character sheet is your physical artifact of the character generation process and is really your chief connection to the process when you're actually playing the game.

Next is the combat system, with highly detailed weapons lists and ranges. A combat procedure checklist is included. After combat comes a space travel and economics system, which is highly mathematical and detailed. (Yes, a square root is involved for the calculation of travel times.)

A ship design system is next, which is highly tied in with the amount of debt the characters start in. The hilariously anachronistic computer system is still interesting to see what we thought computers of the far future would be like in 1982.

Other systems included are: space combat, alien animals, encounter creation (including patrons and rumors), and psionics. There's a fully developed set of adventure hooks set in a subsector of space, and two fully developed adventures based around exploring a strange pyramid and getting an exit visa. Both are interesting and exciting.

There's a brief overview of the setting of Traveller (though you may correctly surmise from the above that the game is meant to be highly customized for different groups). One interesting thing Traveller does is that instead of having players ask "what's in the ship's computer about this", there's actually a Library printout of what's in the ship's computer, and they can just leaf through and find it "in character".

This book contains everything you need to play one of the greatest science fiction RPGs of all time.

This presentation is just a scan of the 1982 book, with no copy/paste capability. Although there are bookmarks, for some reason they're just each of the pages' graphic file name. The table of contents, though of course non-hyperlinked, is very effective. Because of the crudeness of the presentation, I'm reviewer tilting down one star, but the sheer breadth of the material presented here along with its well-deserved place in the hobby means that I'm giving it very high marks and recommending it to everyone.



Rating:
[4 of 5 Stars!]
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