I've seen products which attempted to emulate the anime genre by taking some generic system and slapping the "anime" label on it. Yes, some systems do add in features which resemble anime elements...but there's still something missing. I was somewhat expecting more of the same from this product, but something in me was curious, and so I took a look. The cover alone was enough to grab my interest. That's one hardcore mecha.
In my mind, any system which attempts to emulate anime (when I say "anime", I'm using it as the standard American uses it, being the action-centered shounen variety of anime) should be quick and snappy, with plenty of room for cool, and the ever-essential "character berserk drive mode", where a character has a burst of intense action and epicness.
This system fulfills all of that. It's a dual-dimension dice pool mechanic. Stats give you dice to roll, skills give you a difficulty to roll against. The elegance of the system is stunning. There's also a resource called "Overdrive", which you get for rolling lots of successes at a time. Roll enough successes, and you actually get a "moment of awesome" to narrate, and some bonus oomph to boot. But that's not all...
The actual game structure is brilliant. It's divided up into episodes, just like any good anime. In the first part of each episode, characters roleplay character-interaction scenes. The characters do stuff, and in doing so gain resources which can be used in the second half of the episode, which is combat. So, you have character development first, and follow it with a conflict. This snap structure to episodes does a great job of emulating the feel of the anime genre. It's also a very short structure. The rules suggest that you could play through 6 to 8 episodes in a session, which means that over four sessions, you can play through a 26-episode plot arc.
As for Combat? Slick and streamlined. The game uses an abstract "Bullseye Battle Map" to mark battlefield position. I think that's very cool. It makes for tactical decisions, and lets you describe actions in a vague sort of manner, which befits a genre where giant robot suits are constantly maneuvering around one another. No bogging down in strict realism here! Total annihilation is also not required to win the conflict, another plus.
All in all, this looks to be a superb product. I can't wait to see what it looks like in its final form.