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Supernatural: Guide to the Hunted
 

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Average Rating:4.1 / 5
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Supernatural: Guide to the Hunted
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Supernatural: Guide to the Hunted
Publisher: Margaret Weis Productions
by Micah M. [Verified Purchaser]
Date Added: 06/09/2010 13:02:15

To me, this is an excellent addition to the main book.

The book is broken down into four main segments. The first three are all about the monsters, as it should be, with the last segment about adapting monsters to player characters.

The first segment covers Ghosts and Spirits. It goes through several that you see in the TV series, such as the Hookman, Bloody Mary, ect, as well as a couple you don't see or are only mentioned in passing, such as the Rawhead or the Angiak.

The second segment covers Demon's and Angel's. This goes through and gives several examples of the heavy hitters you see in the TV series, such as Llith, Azazel, Alastair, Castiel, Uriel, and Zachariah. It gives more precedence to the Angels than the demons, as Angels are completely new to this book, and Demon's were covered in the main book already.

The Third Segment covers your various monsters, such as the Werewolf, Skinwalker, Rugaru, and others. This segment does have a few monsters that are not mentioned anywhere in the show (Manitou and Mothman) and while the Manitou seems to follow Supernatural lore, Mothman is....a step outside of the box. Not one I will be using personally, but that is just personal taste.

All three of the first segments individual entries the lore on them, as well as a sample monster and it's story, ready to be fleshed out into a full scale hunt. The only chapter that is light on this info is the Angel's and Demon's, as most of the ones that are mentioned there are figures that played highly in the TV series, so the focus in that chapter is more on guest appearances of those baddies than full fledge hunts for them, though you could use the info to write a different ending if you chose.

All three of the first several segments also give you write ups on ideas how to run a campaign centered on those types of creatures, which is nice, but to get the proper feel for the show, I feel you need to include them all, to some extent or another, but that is just an opinion.

All in all, good book and good pdf. I haven't had the problems printing or viewing that was mentioned in the other review, though i will admit it does take a couple seconds to turn pages sometimes, but not nearly as long as was mentioned. Printed fine, as well, so no problems there for me. All an all, a good book for a supernatural fan and for the RPG



Rating:
[4 of 5 Stars!]
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Supernatural: Guide to the Hunted
Publisher: Margaret Weis Productions
by dale a. [Verified Purchaser]
Date Added: 04/03/2010 19:08:01

You have to get this book because it talks about every type of monster, creature, angel, and demon showcased in the 5 seasons of the show. Even rules on how to play such monsters.

However, the pdf sucks to read. It takes a good 30 seconds on a new laptop to go from page to page, and I am unable to print pages from it due to how many layers it has (the printer wont stop attempting to flatten it).

So, while I love the information this pdf has, it has little use for me in game because it takes too long to pull up a page and I can not print it. I would return it if I could, or they should put out a non-pictured formatted pdf so that people can actually peruse the pdf and print it. Until then, don't buy it.



Rating:
[1 of 5 Stars!]
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Supernatural: Guide to the Hunted
Publisher: Margaret Weis Productions
by Thomas S. [Verified Purchaser]
Date Added: 03/05/2010 09:36:41

This is one of the most gorgeous books in the realm of horror roleplaying I have ever seen. It is a 130 pages strong, full color, lavishly illustrated, well laid out. The different chapters are: Restless Spirits - dealing, unsurprisingly, with the uncorporeal critters like Angiak, Banshee, Ghost Vehicles, Poltergeist, Tulpa and others. Angels & Demons gives general advice for the Heaven and Hell Campaign and details characters like Azazel, Lillith, Ruby and others, explaining Acheri Demons, Crossroads Demons, Hellhounds, as well as Castiel and other representatives of heaven. Gods & Monsters starts with new creature traits and then delves into critters like, e.g., changelings, chupacabra, djinns, ghouls, rakshasa, sasquatch, as well as Old, Lesser, Greater and Elder Gods, finally giving advice for the Cryptid Campaign in general. Curses & Magic gives you a thorough introduction into cursed objects, wishes, death visions, demon viruses, dream roots, ghost sickness and other arcane phenomena. The chapter treats issues like dream shaping, lists magic rituals, presents grimoires, tomes and pdfs and explains the role of alchemy and mad science in the game, before concluding with general advice for the Relic Hunter Campaign. Finally, the appendices of the book give a thorough treatment of creating your own critters and of using monsters as hunter characters, detailing the rules for playing Angels, Demons, Ghosts, Vampires and Werewolves and proposing why such characters should hunt their own ilk. This es really an excellent piece of work!



Rating:
[5 of 5 Stars!]
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