I love modern day games that have the same feel as a traditional CoC game. Take away the tech and you still have villagers with pitchforks coming against a farmer with something in his barn. This has a good timeline, an excellent write up describing what led up to the game time as well as for multiple characters backgrounds to give the players an idea of what they are looking for or believe is happening which gets turned around depending on what actually occurs in player choice and player numbers. That was what was so cool about the game. I ran this with a small number of players which left a few cool storylines unfulfilled and can only imagine if I had ran it with full cast of characters. I also fell to a hazard of allowing a couple to bring their kids into the mix, the youngest being close to five years old. This is not a game for kids, and had to edit a bit of content to accommodate them, but the reactions to the horrible creatures of the Mythos was priceless when things spawned.
The one exception to my overall excitement while reading this are the photos. While it is amazing to see the game and the players(“it’s been played before, yay”), I almost wished for staged pictures, somewhere on the mesa with a big red barn, with some kind of treatment to the pics, or even just some killer art, like the awesome cover, and I don’t need pictures on my character sheets. Otherwise the treatment for the pages was pretty cool, liked the look of the book and the info it contained to run this or to use the monsters stats for something else as well as the construction notes. Thanks for the Teratology at the end, was a nice note to also give info to my more science minded PCs so they actually have information on the cryptological Chupacabra.
Overall, just a good read. As a game it runs very smoothly because of a top notch scenario with multiple threads that can all be changed in a matter of moments or motivations.