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Orcs of the Eternal Zenith
Publisher: Raging Swan Press
by Dark M. [Verified Purchaser]
Date Added: 12/14/2011 15:42:47

Orcs of the Eternal Zenith by Raging Swan Press

This product is 25 pages long. It starts with a cover, credits, ToC and Intro. (6 pages)

Orcs of the Eternal Zenith (9 pages) It starts off with a history, ecology, lairs, religion, tactics, a tribal lore table, notable people with about a paragraph about them each. Information about a Sun God that is worshiped though in a perverted way. There is also a random encounter table to be used when near one of the lairs. There is two orc racial traits in this book, a new Oracle Curse – Megalomania which is pretty cool, along with 11 new revelations on the twisted Sun god worship though useable for others as well. Two new special feats just for those of this twisted religion. Three new sun based spells and four new magic items include one minor artifact and one cursed item.

Encounters (4 pages) There is 8 full stat blocks and 5 mini encounters in this section.

Persona (3 pages) Here is three key NPC's with short histories, goals etc, with full stat blocks for each of them.

It ends with a OGL and ads. (3 page)

Closing thoughts. The art work is black and white, it ranges from meh to ok. Editing and layout is ok. I noticed a few minor mistakes. This has a great history and twist to the tribe which can lead to some unexpected allies among the tribe. There new religion is very cool in the way it takes a good god of the sun and twists it's meanings to fit the evil orcs. It is chalked full of idea's on how to use this in a existing game. I would say easily this is the best of the series to date. So what's my rating? I am giving it a 4.5, take away the few editing errors and this could be a 5 star product.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Orcs of the Eternal Zenith
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Fantastic Maps: Amphitheater
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 12/14/2011 15:06:41

Fantastic Maps: Amphitheater by Rite Publishing

This product is 43 pages long. It starts with a cover and Intro. (2 pages)

Maps (41 pages) We get one overview map on a single page. Then we get blown up maps in color and black and white for use with mini's. Also coming with it is maps for A4 size printers, maptools and jepgs with and without grids.

It ends with a OGL and Credits. (1 page)

Closing thoughts. By now you likely know the series. It is what it is and either you like them or likely don't. My only critic of this one is it would have been nice the statue and stuff in the amphitheater had a option to remove them before printing. I would have made this product have a much higher re-usability factor then. So what's my rating? I am going to give this one a 4.5 review it is exactly what it claims to do, though it could have been better.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Fantastic Maps: Amphitheater
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Random Acts of... Old West Violence
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 12/09/2011 12:02:32

Random Acts of Old West Violence by 4 Winds Fantasy Gaming

This product is 6 pages long. It starts with a cover and credits. (2 pages)

Acts of Old West Violence (4 pages) Here is a chart of 100 acts of random violence for the old west. You can either roll randomly a d100 or just pick some. While the acts are designed to work for a old west setting most of them could be adapted or just used as is in any setting including a fantasy one.

Closing thoughts. The art work is black and white, it is pretty good. Editing and layout is good. I didn't notice any mistakes. There is not a lot to say about the product you basically get 100 two sentence window dressing and while it says violent not all of them are. Some you come across after the fact and some could lead to violence but may not. A couple of examples is, outlaws harassing a bar keep, finding a wanted posted for a local outlaw, finding a prostitute beaten up etc. Mostly they make interesting window dressing to show the world is moving and other things happen other than what the PC's do. I like this one better than the first one in the series. Mostly because I think the acts are a little more interesting and better thought out. So what's my rating? I am going to give this one a 4 star review. If you want a chart of random acts to roll to give some window dressing to a old west setting or honestly any with a little tweaking it is worth the price.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Random Acts of... Old West Violence
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Creator Reply:
Thank you for the review, DM!
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Evocative City Sites: Barker's Circus and Sideshow (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 12/09/2011 11:50:07

Evocative City Sites: Barker's Circus and Sideshow by Rite Publishing

This product is 47 pages long. It starts with a cover and credits. (2 pages)

The Circus (7 pages) It starts off with a map overview of the circus and legend key. It starts with a IC introduction to the circus, followed by the sideshow room, then the main event, and then the final area of the circus is discussed which is used for storage. After that we get some information about the Night Haunts which is a the circus performers as vigilantes. We also get color larger maps of each section of the circus as well as two half page piece of art. Following that there is a section that talks about former major acts, there is six of them. Some of them left and other ones where killed. We get a slight overview of the three main NPC's in the circus and then four adventure seeds.

Stat blocks (3 pages) Here we get full stat blocks of the three main NPC's in the circus. Mahay Marvus – CR17 Huge jagganath athach rogue 4 (humanoid) (giant) Doctor Otto Sims – CR12 Large bipedal rune-carved couatl (outsider) (native) Hachaliah Barker – CR6 Human trickster expert 5/aristocrat 5

It ends with a OGL and and blown up maps of the circus for use with mini's. (35 pages)

Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to ok. Editing and layout is good. I didn't notice any mistakes. There is also a map pack that comes with it for different paper sizes for different printers. I liked the product but I was also a little disappointed. Mostly because I don't think enough information was given to truly bring the circus alive, with out a bit of effort on the GM. The main thing I felt was missing is I would have liked to have seen at least a paragraph on each side show attraction and at least a paragraph on each main event act. What there is, is good but I thought there needed to be more. The NPC's are interesting with well done stat blocks, so is the history and secrets of the circus. So what's my rating? I am going to give this one a 4 star, mostly cause I think another page or two could have made this great.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Evocative City Sites: Barker's Circus and Sideshow (PFRPG)
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The Secrets of Tactical Archetypes (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 11/30/2011 16:03:56

The Secrets of Tactical Archetypes by Rite Publishing

This product is 12 pages long. It starts with a cover and credits. (2 pages)

Archetypes (7 pages) It starts off talking about the reasons the product was made and listing the new six archetypes in the book. Which are... Celestial Commander: Summoner – This makes the summoner into a divine casting class. They give up some spells for other spells, gain one domain, gains some bonus feats, boosts single summoner creatures(or groups if summoned with a single spell), boost allies, make pets blow up like a divine bomb, etc. Inspiring Commander: Cavalier – loses heavy armor, gains limited bardic performances, gain bonus teamwork feats, temporarily grant others teamwork feats, buff allies. Mechanist: Gunslinger – uses Int instead of wis for grit, gains disable device class skill and trapfinding like a rogue, can increase dmg done with firearms, swaps out some deeds. Pack Hunter: Ranger – Gains a wolf animal companion like a druid would. Later adds a second wolf, if you and all your pets hit in a single round you all get healed some, etc. Shogun: Samurai – slight change to resolve ability with two new options, gains diehard feat, can spend resolve to do bonus dmg based on con, can grant others a move action a few times a day. War Warder: Magus – slight change to weapons and armor, can spend acrance pool for armor bonus, gains abjuration spells to their spell list, force push, causes foes to stop if hit by a AoO.

It ends with a OGL and ads. (3 pages)

Closing thoughts. The art work is a mix of black and white and color. It ranges from meh to ok. Editing and layout was good. All and all the new archetypes are pretty good, I do have some critics and comments though on them. Mechanist and Shogun where pretty narrowly focused, I thought a bit to much so. Inspiring Commander and War Warder where solid builds. Pack Hunter, love the idea but thought it could have been better. I would have liked for a option to take more kinds of animals even ones of a different kind (ala Beastmaster) and I would have rather them given up more abilities to get more pets. Two wolves was just not enough to invoke pack hunter in my mind. So this one I consider a great concept that wasn't taken far enough. Celestial Commander for me was easily the best of the bunch, I really liked that one. So what's my rating? I am going to give this one a solid 4 star, good but I would have liked a bit more on a couple of them.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
The Secrets of Tactical Archetypes (PFRPG)
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[PFRPG] Purple Mountain I: Temple of the Locust Lord
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 11/30/2011 15:29:02

Purple Mountain: Temple of the Locust Lord by Purple Duck Games

This product is 30 pages long. It starts with a cover, map, and credits. (3 pages)

Introduction (2 pages) Here it talks about the Megadungeon and this level of the dungeon. While this is the first level of a much great dungeon complex it can be very easily played alone. In fact the only way down lower in the dungeon is not very obvious and something a GM could easily change and use as a stand alone. It gives some plot hooks, standard dungeon features like light sources, doors etc, and ends with a random encounter page.

The Temple of the Locust Lord (10 pages) There is 14 rooms in this level of the dungeon with 8 combat encounters, 2 traps and well I won't ruin the surprise on the final obstacle in the dungeon. I liked the playtest notes in this section talking about some of the issues with some of the rooms and what might be hard and why. Plus one about how the playtest group and how the GM tweaked the dungeon due to their actions.

Monsters(6 ½ pages) This section has 11 full stat blocks of creatures in the adventure.

Extra's (4 pages) Here is new Cavalier order, a few feats, magic items and spells. As well as new vermin mounts and a new demon lord.

Treasure and XP (1 page) This section list all the monsters in each of the rooms and list their xp, as well as another table listing all the treasure in all the rooms.

It ends with a OGL, ads and how to write for PDG. (3 ½ pages)

Closing thoughts. The art work is black and white, it ranges from fair to pretty good. Editing is pretty good, layout on the other hand could use some work. A couple of the issues I had with the layout. Right in the middle of the dungeon there is two full pages of art, they would have worked better as chapter headers. Just seemed a odd place to put both of them. I liked how the dungeon uses monsters that PC's normally rarely face and it has a nice theme. I don't have part two yet, but the only way down as written would be very easily missed by PC's perhaps in part two they will address this possible problem.

I had one final issues with the product and one comment. The comment is there is a random table for things that can happen in one of the rooms. I would have liked to have seen that have at least twice the number of options than it did have. My final problem is the final treasure room is left blank. I get the reasoning as it is explained but I would have still liked a sample treasure list of what the author thought worked myself. All and all I liked it but it does have a couple of rough spots. So what's my rating? I am going to give this one a 4 star review.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
[PFRPG] Purple Mountain I: Temple of the Locust Lord
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Caves & Caverns
Publisher: Raging Swan Press
by Dark M. [Verified Purchaser]
Date Added: 11/30/2011 15:27:22

Caves and Caverns by Raging Swan Press

This product is 88 pages long. It starts with a cover, credits, ToC, and Intro. (5 pages)

Forward (3 pages) This talks about the design idea, what's in the chapters and the authors thoughts. It also has tables listing that list CR's in order and page number, by creature type and random monsters by EL.

Chapter 1 (16 pages) This chapter talks about adventuring in the underdark or in this book they call it the Ebon Realm. It talks about travel times, tunnel sizes, skill checks and how they help, languages of the realm, air and bad air with how to notice and over come it, cave-ins, darkness and light sources, spells with dark and light descriptors, the varies types of floors one is likely to encounter and the problems they can present, different types of obstructions one can encounter, types of walls and climbing checks etc, water and what it can cause, floods and underground rivers, a sample cavern with full page map, it ends with a glossary of terms.

Chapter 2 (61 pages) It starts but listing all the common creatures in the underdark by CR and listing which book they come from. Next it lists all the creatures by creature type, followed by 4 monster random encounter tables by tunnel type and 3 feature/hazard encounter tables by tunnel type. Next we get nearly 100 cave and cavern dressing to help make things look better in a random table.

After that we get to the encounters in the book. There is 25 primary encounters in this section that range from CR 6-13 with most falling in the 9-12 range. Each of these encounters have a bit of information about the encounter, full stat blocks, tactics of the creatures and advice on how to scale the encounter. In addition to those there is also a section on Drow (8 stat blocks and 4 brief encounters), Duergar (4 stat blocks and 1 brief encounter), Svirfneblin(4 stat blocks, 1 encounter and a little on a settlement), and Troglodytes (4 stat blocks and 2 brief encounters)

It ends with a OGL, about the authors, ads, and back cover. (4 pages)

Closing thoughts. The art work is black and white and ranges from pretty good to very good. Editing and layout was very good I didn't notice any errors. The encounters ranged from solid to in a few cases outstanding. Most of them was good or very good in design. The first chapter and random tables of the second chapter is reason enough to pick this up for anyone planning to run any games in the underdark. The encounters are just a bonus and a good bonus at that. The only negative thing I can say and this is more of a nit pick than a real problem is, the encounters tend to be more mundane and by that I mean creatures you would obviously expect to find and/or are common. I would have liked to have seen a few not a lot but a few more uncommon type encounters. Otherwise I really have nothing negative to say and that is a nitpick. So what's my rating? Well what choice do I really have? I am giving it a 5 star review.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Caves & Caverns
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101 Renegade Class Feats (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 11/24/2011 13:38:58

101 Renegade Class Feats by Rite Publishing

This product is 21 pages long. It starts with a cover and credits. (2 pages)

101 Class Feats (16 pages) This has new class feats for fourteen 3pp classes. Armiger by Super Genius Games – 7 new feats, Counter Assault was my fav for them. It allows the PC to counter all attacks against it from one enemy. Corsair by Green Ronin – 7 new feats, Greater Dirty Fighting was my fav feat. It allows the PC to add a condition on a dirty fighting attack such as blinded etc. Divine Channeler by Rite Publishing – 9 new feats, Efficacious Channeling feat adds a +1 to the die of channeling and the DC. Dragon Rider by Super Genius Games – 7 new feats, Steed Breath, gain a breath weapon like your steed. Gladiator by 4 Wind Fantasy Gaming – 7 new feats, Signature Finishing Move, if you do complete all parts of your Signature Move you do bonus damage. Godling by Super Genius Games – 7 new feats, I don't have any of these books so can't really pick a feat as I am not sure how effective or good they are. Guttermage by 0one Games – 7 new feats, Guttermage Kiss, this feats is a curse that causes vermin to flock to the target. Luckbringer by Rite Publishing – 7 new feats, Improved Narrow Escape, allows the PC to use Narrow Escape more often. Taskshaper by Rite Publishing – 7 new feats, Baleful Touch, with a touch you can cast Baleful Polymorph. Time Thief by Super Genius Games – 7 new feats, Steal Mote of Time, lets a PC steal motes of time from foes which just is a way for a Time Thief to recharge. Vanguard by Super Genius Games – 8 new feats, Arcane Defense, spend a spell to gain extra AC. The War Master by Super Genius Games – 7 new feats, Tactical Teamwork, cause one alley to know a teamwork feat that the another alley has. Witch Hunter by Super Genius Games – 7 new feats, Spell Anthema, causes the target to lose their highest level spell or spell like ability for the day. Wolf Shifter by Paizo Fans United – 7 new feats, Essence of the Beast, allowed to pick other animals other than a wolf.

It ends with a OGL and ads. (3 page)

Closing thoughts. The art work is a mix of color and black and white, it ranges from ok to pretty good. Editing and layout is good I didn't notice any errors. The book does a good job of adding some new feats to the classes to help add to them and expand on them. Some of the feats could be used by anyone but most are limited to that class or similar classes, such as time thief and time warden able to use most of the new time thief feats. Most of the feats was just ways to improve or add extra special abilities the classes have. I thought some of the feats where on the strong side perhaps to strong. Most of them where perfectly fine. What I think the book does best is expand those classes and likely make people interested in some of the classes they don't own. For me it was the Corsair. So what's my rating? I thought it was a good book but not perfect. I am giving it a 4 star rating.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
101 Renegade Class Feats (PFRPG)
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[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates
Publisher: Purple Duck Games
by Dark M. [Verified Purchaser]
Date Added: 11/21/2011 14:17:40

Player Options: Aasimar, Tiefling, and Elemental Templates by 4 Winds Fantasy Gaming

This product is 14 pages long. It starts with a cover and credits. (2 pages)

Templates (11 pages) It starts off with a introduction and then talking about the templates. Next we get the Aasimar templates, which we get 3 of them. Followed by the Elemental templates, which we get 12 of them. It ends with the Tiefling templates, which we get 3 of them. It ends with 16 new feats for the planetouched, though some of them could be used for others as well. The templates in the book are as follows. Aasimar Hound Archon Lillend Movanic Deva

Elemental Air-kin Djinni-kin Lightning-kin Azerblooded Efreetiblooded Fireblooded Earthfolk Sandfolk Shaitan-folk Iceborn Maridborn Waterborn

Tiefling Erinyes Nighthag Succubus

It ends with a OGL. (1 pages)

Closing thoughts. The art work is black and white, and ranges from ok to very good in one case. Editing and layout are pretty good. I noticed a couple of minor mistakes. The main concept of the product is to play a elf or dwarf Aasimar. The idea is you just apply the template to the base race and there you go. Which works, except it makes the race noticeably stronger with no real drawbacks. The problem I have with this is, any race with a template is just flat better than a race with out one. I don't think they are strong enough to add a EL but it is enough especially at low levels to be noticeable. Now with that said if you use the templates as just new base alternate races they work just fine and are on power with the existing Aasimar, Elemental and Tiefling races.

I liked all the races really but one. The succubus I am not so sure about. The big reason is they only get one stat bonus but at a +4 but also get a -4 stat. Unlike the rest which get get 2 stats at a +2 and one at a -2. Now the bonus is to Chr, combined with the default +2 bonus tieflings get for Sorcery makes them very powerful Sorcerers, good at bard or oracle but kinda below average at other classes. So that was the one race I think might still need a bit more work. I think I would have rather them had a +2 chr and int and -2 to wis or str.

So I like the product and it works well for templates if you want to use more powerful base classes or have everyone use a template, I don't think it works as well in a mixed group of core races with some with and some without templates though. But it works really well if you are just looking for alternate versions of the aasimar and others. So what's my rating? I am going to give it a 4, I like the product and it is useful to anyone that wants some more variety.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates
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The Sinking: The Plumb Line
Publisher: 0one Games
by Dark M. [Verified Purchaser]
Date Added: 11/21/2011 13:47:41

The Sinking: The Plumb Line by Rite Publishing

This product is 17 pages long. It starts with a cover, OGL, ToC and credits. (4 pages)

The Adventure (11 pages) This is the 7th part in the new adventure path in the Great City. It starts with a summery of the adventure and a background. The PC's are hired to find a missing architect, the first part is them getting the job. After some investigation and social encounters the PC's will be ambushed by some thugs. Eventually the PC's learn he went to investigate some tunnels found by the large sink hole in the city. From here it turns into a mini dungeon.

It ends with a back cover and ads. (2 pages)

Closing thoughts. The art work is black and white, and pretty good. Editing and layout is very good. I didn't notice any mistakes. Being as how this is only the second part of the adventure I own and don't have the rest I am unsure how this ties into the rest of things. This of course can very easily be played as a stand alone adventure with a few minor tweaks in any setting for 3rd level characters. It has a nice mix of some investigation, RPing and combat. The maps are pretty good. So what's my rating? I am going to give this one a 4 star review. Good, but I think could have been better. I would have liked to have seen a couple of more pages of investigation myself.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
The Sinking: The Plumb Line
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101 Npc Grudges (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 11/21/2011 13:32:01

101 NPC Grudges by Rite Publishing

This product is 17 pages long. It starts with a cover and credits. (2 pages)

101 NPC Grudges (12 pages) It starts by explaining the idea behind the product. Sometimes PC's do things that will make NPC's dislike them or even do something that makes someone that hears about their deeds to hold a grudge. This gives you a 101 sample such NPC's and what they do to make things harder on the PC's. It is broken up by Urban, Rural, Frontier, Nautical, and Wilderness. Most of them are Urban or rural there is a handful for the other three. There is also a handful of full stat blocks for some of the NPC's. Most of them are left for the GM as a stat block shouldn't be needed anyways.

It ends with a OGL and ads. (3 pages)

Closing thoughts. The art work is a mix of color and black and white, it ranges from meh to pretty good. Editing and layout is very good. I didn't notice any mistakes. I like the idea of the product and it can add real spice to the game by having new NPC reaction that are problems for the PC's but more social or RP focused problems. Something the PC's just can't or shouldn't just hack down but have to deal with in other ways. Now the product is not perfect. The only real short coming is that outside of rural and especially urban there is just not many options. I get why, urban is far easier for these type of things. I would have liked to have seen some more for the other three though. If you are looking for some non combat idea's to use against the PC's in a urban environment then pick this up for sure. So what's my rating? I am going to give this one a 4 star review. It is great for a urban environment, good for rural, but only tosses a bone to other situations.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
101 Npc Grudges (PFRPG)
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Random Woodland Encounters II
Publisher: Raging Swan Press
by Dark M. [Verified Purchaser]
Date Added: 11/16/2011 21:11:04

Random Woodland Encounters 2 by Raging Swan

This product is 32 pages long. It starts with a cover, credits, toc, and Intro. (5 pages)

Encounters (14 pages) There is 8 encounters in this section. Each section has the stat blocks for the creatures and NPC's in them. A Fate Worse than Death – CR5, a interesting little side trek, where the PC's can save some NPC's from monsters and more. Broken Road – CR2, No combat in this one but a rescue against the environment. Hunters Hunted – CR7, a pretty basic encounter. Master of the Yellow Cavern – CR6, a simple encounter with a lot of ways to use it effectively. Riderless Horse – CR3, more of a RP encounter. Sir Valio Ilmonen – CR2, another RP encounter. Spiders - CR3, A little side encounter with a surprise all wrapped up with in. The Blades and Staves – CR5, A group of adventures, this could be a combat or RP encounter depending what the PC's do.

Stat Blocks (10 pages) Here is the stat blocks again with just plain text. Each encounter has it's own page. I assume it is for ease of printing out the stat blocks if you wanted to. But since one would likely print the whole encounter I am not completely sure why they are listed again. In the notes it says this was done by request and to help create a NPC library. I suppose I could see it, nothing wrong with it. Just not something that appeals to me.

It ends with a OGL, ad, and back cover. (3 page)

Closing thoughts. The art work is black and white and ranges from meh to good in the case of the owlbear. Editing and layout was good, I didn't notice any errors. There is a screen and print friendly version, as well as a ereader version. The encounters where mostly interesting and well done, they tended to be inventive. But I also wasn't blown away either, they are good even very good but not great. What I would have liked for a example is on the Broken Road. There is a man trapped a ways off the road down the side of the cliff. It has been raining and still is, having washed out part of the road to cause the fall. I would have liked something like a small random table of possible mishaps with DC checks/saves that the PC's might face while climbing down to get him and bringing him back up. It was a neat idea but I felt it could have been better with something like that added. So what's my rating? I am giving it a 4 star rating. I think it is good but could have been better.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Random Woodland Encounters II
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Kai's Scoundrels
Publisher: Raging Swan Press
by Dark M. [Verified Purchaser]
Date Added: 11/09/2011 17:09:29

Kai's Scoundrels by Raging Swan

This product is 20 pages long. It starts with a cover, ToC, intro, OGL, and credits. (6 pages)

Kai's Scoundrels (12 pages) It starts off with two pages, a brief overview of the NPC's, Lore, how to fit them in your campaign, their operation, safe houses, tactics and three sample encounters. This first section could have used a couple of more pages honestly.

After that we get full stat blocks, history, personality, looks, mannerism, hooks relationships, tactics etc for each of the NPC's. All but two of them have black and white art head shots. The 6 NPC's are. “Captain” LeVar – male human afflicted wereshark rogue 3/fighter 4, He gets three full stat blocks for each of his three forms. He is a interesting tragic character. “Killer” Kai Linnow – female human magus 7/rogue 1, A very cool background and interesting character that can either go dark or return to the light. Marra Brandywine – female halfling summoner 1/ranger 1, very neat background with a well done character. There is also a stat block for her eidolon. Marrowsplitter – male gnoll druid 7, is neat but lacks a big history or a lot of information which is a shame cause of the potential he has. There is also a stat block for his animal companion. Mercutsio – male half‐elf rogue 1/bard 7, He is the only truly evil member of the group that is likely beyond redemption. Torn Tusk – male half‐orc sorcerer (elemental [fire]) 8, A fairly typical background, he is the most flat of the characters in the book.

It ends with a ad and back cover. (2 pages)

Closing thoughts. The art work is black and white, and pretty good. Layout and editing was so so, not as good as most Raging Swan stuff but nothing to bad. Three of the characters are very well done, two are ok but could have used another half page or more about them and one is just so so. Which makes this a different book, the quality at least for me varied a lot. There internal relationships are very well done, though some might find the brewing romance between the human woman and the gnoll off putting. The biggest short coming though is it really could have used more information about their safe houses, maybe a sample one and a lot more information about HOW they go about doing their smuggling job. These are things the GM of course can do themselves but it would have really been nice to have those things. So I find this a very neat idea some some very cool parts that just feel a bit short. So what's my rating? I am going to give this a 3 star, solid pickup if you want some NPC stat blocks and story idea's but needs a bit of polish and filling in the cracks. Add another half page or so of information on Marrow, Mercutsio, and Torn, A page or two about how they work and a sample safe house, and finally artwork for Marrow and Torn and this could have easily been a 4 star or better product, likely better.

Trust me, I'm a Succubus.



Rating:
[3 of 5 Stars!]
Kai's Scoundrels
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Evocative City Sites: The Lost Laboratory (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 11/09/2011 16:37:31

The Lost Laboratory by Rite Publishing

This product is 21 pages long. It starts with a cover and credits. (2 pages)

The Lost Laboratory (8 pages) There is one smaller numbered GM map of both levels and two larger unlabeled maps that could be printed out and given out as a handout to the players. It starts off with a IC introduction to the lab like all of the products in this line. There is a couple of new magic items with information about them including creation etc. Four adventure hook idea's. The section ends with stat blocks for a new mechanical swarm and two new types of golems.

Mini's Maps (8 pages) Here is a collection of maps to be print out to use as a mini's map for the laboratory. There is also another file with A4 versions of the maps for our friends across the pond.

It ends with a OGL, ad and back cover. (3 page)

Closing thoughts. The art work is black and white, stock art that ranges from ok to fair. Editing and layout is ok. I noticed a few minor mistakes. It is a very cool idea with a nice steampunk feel to it. My biggest issue with this product is, it feels incomplete. It was such a nice idea but I really think it could have used a half dozen more pages to really bring out the cool steampunk aspect it sets up and then leaves a little flat. So I consider this a great idea that just never got the extra details it needed to make it a great product. The constructs I feel the same way about, nice idea but wasn't as cool as they could have been. So what's my rating? I find it hard to rate, on one hand it is complete but on the other it just feels like such a missed chance to add more. Being torn I am coming down on a 3.5 star review.

Trust me, I'm a Succubus.



Rating:
[4 of 5 Stars!]
Evocative City Sites: The Lost Laboratory (PFRPG)
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Frozen Wind (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 10/26/2011 11:56:12

Frozen Wind by Rite Publishing

This product is 16 pages long. It starts with a cover, credits, and ToC. (3 pages)

Introduction (5 pages) This has the background, overview of the adventure and some rules of keeping score. Since the PC with the highest score is the winner. While there is other titles to be earned as well. You might be wondering about a winner. This is designed to be a one shot adventure for fun, sorta a zombie survival game. You can earn titles and stuff and the players can compete against each other in a friendly way to earn the titles.

Acts 1-3 (7 pages) This is a very sandbox style adventure. The PC's will be riding out a storm at a monastery. There is a full page map of the monastery. Each location has information for each act. The acts are based on time limits, once the time is up the next act starts.

Appendix 1 Monsters (4 pages) This section has full write ups for 3 new monsters. Ice Oni, Frozen Corpse, and Snow Woman.

Appendix 2 Pregen Characters (7 pages) There is 6 pregen characters in this section. They are just basic 5th level PC's, I would have liked if each one had a couple of paragraph history, a personality and description. Though I really liked that each one had their own side mission to accomplish during the main adventure.

Appendix 3 Gamemastering Aids (3 pages) There is 3 charts that can be printed out to help track the adventure. One for the cold as when the adventure first starts a unnatural cold happens with information on the effects of it and how long it takes and then two for scoring the adventure.

It ends with a OGL, back cover and ads. (9 pages)

Closing thoughts. The art work is mostly color with some black and white. It ranges from meh to pretty good. Editing and layout was not up to Rite Publishing’s standards I noticed a few errors. None that made the adventure hard to run though. This free adventure is designed to be used with the pregens but it could pretty easily be used in a main campaign. The concept of the adventure is very cool, I like sandbox adventures especially ones that have a time limit to give players that panic rushed feeling. Add in that is a Halloween influenced horror adventure and it makes for a good adventure. Even if you don't like Asian style adventures it would be pretty easy to tweak this to say fit Golarion and be perhaps the Irresin Witches behind it. The another thing I am sure the adventure is meant to do is giving people a taste of Rite Publishing new Kaidan setting. It is a solid adventure though not perfect. So what's my rating? If this was a pay product I would rate it between a 4-4.5 depending on price. But since it is free there is really no reason not to buy it.

Trust me, I'm a Succubus.



Rating:
[5 of 5 Stars!]
Frozen Wind (PFRPG)
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