Previous supplements have provided an abundance of spacecraft of all sizes, shapes and uses: now it is the turn of planetary transportation. This book presents nearly a hundred vehicles of various kinds that the party might use planetside, and if none is right for your needs there's a vehicle design system to let you create your own. The same system has been used to create the pre-made ones presented here, which include some from the core rulebook which have been done over with this system. It's recommended that you use these rather than the original versions, although the differences are not that great.
The different types of vehicle addressed are aircraft, grav vehicles, hybrid (i.e. multi-terrain) vehicles, land vehicles, walkers and watercraft. Most listings go up to Tech Level 9 or 10, whilst the grav vehicle ones start at TL8 - after all, if you have grav technology, you do not need to be too concerned about the surface over which you are travelling and will only want specialised vehicles for different terrains for sport/leisure use or when you have an extremely specific need best met by other than a grav vehicle.
First of all, however, the design process is laid out in detail. Like most Traveller design processes, it's something you go through step by step making various choices. It's all very clear and leaves you with a clear understanding of how planetside vehicles are defined - thus equipping you to comprehend each of the ones presented later, even if you do not want to create your own. If you do, of course, you now have the tools you need!
The collection of pre-made vehicles follows, each laid out in a standard format which begins with a brief description of its nature, appearance and uses followed by its statistics and usually a sketch. The range is wide, but generic - if you want different makes or brands of motorcycles, say, you will need to modify the single basic one to suit your needs. Familiar standbys like the air/raft appear, as well as vehicles from present and past (even a gypsy-style wagon). Aircraft include dirigibles and helicopters as well as prop-driven and jet aeroplanes, with canoes and submarines rounding out the watercraft section.
You might be questioning the need for such detail - well, it all depends on what you want to do in your game. If planetside transportation becomes significant, you need to know... I still recall a game some 30 years ago which involved a madcap rush across a planet to escape a revolution. All the party could find was an internal combustion land vehicle much like a contemporary car... and all we could muster skillswise was Jack-of-All-Trades 1 and a willingness to try to drive! Yet that low-tech game is still a stand-out memory of all the Traveller games I've ever played, including the scream from one player that brought around the heads of an entire convention hall, and of course the numerous retellings in bars thereafter. You may not be planning anything of that nature, but it illustrates just how wide a range of activities, and resources, a Traveller game can encompass. So even if you don't think you need such detail now, there may come a day... It all adds to the realism of your alternate reality if you can, when necessary, drill down to this level.
And yes, I was the player with J-o-T 1 and more courage than sense.