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Feats 101 (PFRPG) $5.99
Average Rating:4.0 / 5
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Feats 101 (PFRPG)
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Feats 101 (PFRPG)
Publisher: Rite Publishing
by Timothy L. [Verified Purchaser]
Date Added: 06/02/2011 17:51:34

As you might expect of a product with over 100 feats, Feats 101 is a bit all over the place. Quickly - formatting is good, grammar and spelling errors are minimal, and the artwork is good though not exceptional. The feats themselves range, some perhaps a bit too powerful, some a bit too weak, but none of them are awful. I'm personally a big fan of some metamagic feats like Shocking Spell which add a rider effect to a spell requiring an additional save instead of increasing the spell level. Some of the Sorcerer Bloodline feats are especially powerful, allowing you to substitute other ability scores in place of Charisma for ALL Sorcerer abilities, though with drawbacks such as giving up an entire school of magic, which do balance it somewhat. Still, something to be careful of when allowing feats from this book. There are also a few new combat maneuvers introduced via feats, Bonded Feats offering more options for animal companions and familiars, two Spell-touched Feats (a 3.5 concept that gives characters supernatural abilities based on their exposure to certain spells), and Talents (special feats only able to be taken at 1st level). Be careful of the Monstrous Physique Talent which allows a PC to increase their size by one category.

Overall a good product, even if there are a few things that might be a little too easy or too good, and well put together, so 4 stars.

[4 of 5 Stars!]
Feats 101 (PFRPG)
Publisher: Rite Publishing
by Jhereg W. [Verified Purchaser]
Date Added: 10/24/2010 20:34:16

The book was of high technical quality; however, the contents did not impress me.

Do note the following: I was seeking something very different - something to expound upon the ideas expressed in the PHB (CR?) and APG, rather than to create tangential exploratory ideas. I was wanting something to create a more unique fighter, not a more unique fighter - if you understand the differences here. I didn't want what this book turned out to be - and my rating and thoughts reflect this.

The description seemed to tell a different story than what I purchased, and all the publisher needed to do to remedy this situation was to copy the description of the file from the first page.

The feats themselves seem fairly balanced (with the primary exception of Monstrous Physique - there's not much you can do, but I still don't like it; though this seems a personal problem). Not many tend towards being overtly imbalanced, giving you more than your fair share in combat; and only a few more seem to do the inverse. From a player's perspective, I see many as circumstantial; though, perhaps, not excessively so. There are certainly plenty of feats that I would enjoy having on a character built for the concepts given.

On occasion, I felt that a feat I was reading was thrown in last-minute during the design process. The idea was not as well thought-out as others, or it didn't do anything particularly special. However, these were the exception (albeit repeated) and not the rule. Most of the feats seemed to do the job the book set out to do.

The quality is very good. The art was nothing overly exceptional, but simultaneously nothing close to an eyesore. I enjoyed reading through it. The pages themselves read well, and the formatting is very readable. It gives (as was done by the publisher elsewhere) "meta-game analyses" about the things they chose to write; designer's notes, they're termed in other works by the same group. I appreciate the insights into the writer's head, giving occasional glimpses into balance decisions.

In the end, the book is a good book. If you're looking for something to evoke a character concept in your mind; a little bit more punch to your spells (there are a lot of spellcaster feats!); or just a decent 3rd-party read for Pathfinder, then you should turn to this book. But if you're looking for some little something to support a normal character, you're stuck with the Core Rules and APG.

Don't even bother with this if you want to be normal. This book is filled with the paranormal. From Spelltouched feats to Metamagic, with both Monstrous and Bonded for either the Gargantuan fiend or the lizard Familiar, or even some more support for your Sorcerer's Bloodline... there's little room for a combat class. Finally adding a decently-sized section devoted solely to Combat Manoeuvres alongside the many sacrificial "If you hurt me, I'll hurt you" feats, there's really little here for the likes of you and me.

But if you're looking to be a little more than you or me, this could very well be just for you. It's not a bad book. It's just not what I was looking for, and the description didn't let me know that.

I hope I'm able to let you know that.

[3 of 5 Stars!]
Publisher Reply:
I wanted to thank Jhereg Wells for taking the time to do a review of our product, I would like to point out this book was before the APG playtest was even started. I wish there had been some suggestions in the review on what could have been done to improve the product but perhaps I am just missing the workable feedback in this review. If you want something specific for a fighter I might suggest The Secrets of Martial Mastery instead. Steve Russell Rite Publishing
Feats 101 (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 03/16/2010 16:18:03

Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against existing PFRPG feats.

This product is 30 pages long. Cover, credits and ToC take up 3 pages. While OGL and back cover take up 2 pages.

It introduces 4 new types of feats. The first page is a intro and explaining this 4 new types of feats.
Combat Maneuver feats - These are feats designed to work with the new pathfinder mechanic in the combat maneuvers.
Bonded Feats – These are feats for those with animal companions, familiars, etc.
Talent Feats – These are special inborn feats that can only be taken at level one.
Spell-Touched Feats – These are feats one can take after having been exposed to a certain spell.

It of course has plenty of feats for the current types of feats in PFRPG. Needless to say there is 101 new feats.

The next 5 pages is a very nicely laid out chart that list each feat, what the prerequisites are, and up to two sentences of what it does. Making at a glance very easy to see what feats do and what you need to take them. They are also broken up by feat type, which further helps. The other 19 pages of the book contain the full descriptions of the feats. Below I will list a few example feats from the book.

Cloaked Fighting Style – When a enemy misses you can then attempt to disarm them.

Companion Cache – Familiar may store a equal number of spells as the casters level. So at 5th level you could store 1 3rd and 1 2nd, or 5 1st level etc. Otherwise works like a ring of spell storing.

Freezing Spell – Added to any damage spell, if the target fails the save must make a new Fort save or be slowed for one round.

Unborn Sorcery – Change the energy type of a spell to negative.

Monstrous Physique – Increase by one size category, apply the AC, attack and reach for the new class but not the stats.

Ok that is a few example feats. So here's my closing thoughts. First a few of the feats seemed familiar to me. I don't know if they was taken from OGL sources or not. Most look new or at least I have never seen them before. I found the feats as a whole to be well thought out and often very interesting. Some feats do seem a bit strong and some a bit weak but most fall within the same range as the ones in Pathfinder RPG. I did notice that a couple of the spells got left off the list. Companion Cache is not on the Bonded Feat list.

The book is very pretty, Rite Publishing has the nicest best laid out books of any 3pp currently IMHO. The artwork is nice as well, not something I typically care about. I see nice artwork as a bonus. My one major critic for the book is this. I really wish the feat tables had, had the name of the feats hyperlinked to the feat text. It is easy to find them as it does have alphabetical links, but it would have been nice. So taken as a whole since I did see a couple of minor errors I am giving this a 4.5 star.

[4 of 5 Stars!]
Publisher Reply:
I wanted to thank Dark Mistress for taking the time to do yet another through review of one of our products. On the hyperlink note, I have had some requests for hyperlinks and others state they are glad I did not hyperlink it as they don't like reading through a PDF clicking accidentally while moving the page around and ending up some place else. If you try to please all the people it ends badly, So I just went with the bookmarks. Steve Russell Rite Publishing
Feats 101 (PFRPG)
Publisher: Rite Publishing
by Nathan C. [Featured Reviewer]
Date Added: 11/01/2009 12:50:46

After eagerly reading through Feats 101 this morning, I wanted to send it to other publishers who are making books of Feats to show them how it is done. Feats 101 is a true feats supplement for the Pathfinder System. The 30 page supplement is neatly filled with 101 feats to enhance your characters. It is the best book of feats released for the system so far.

Feats 101, written by Steven D. Russell and published by Rite Publishing, is delicately laid out. A feat table precedes the feat listing, listing the feats in alphabetical order, with exception for feat chains, which are listed with their preceding feat. The table is written very concisely. Whereas many feat books attempt to save space by briefly, and often inaccurately, posting a blurb description of the feat in such a table, Feats 101 goes the extra mile of including at least a two sentence explanation of the feat function. Not to be outdone, the layout also includes useful bookmarks that allow the reader to navigate by alphabet.

I touched briefly on it earlier, but the writing of clearly needs to be emphasized. With a good many of the feat related material released for Pathfinder, I can tell that a few of the feats were pulled from the OGL world. With Feats 101, it felt like the writer clearly thought about the Pathfinder system, and wrote them specifically for the system. Sure we have seen many similar feats in the OGL world, the writer goes a mile to distinguish them and make the book worth the purchase. The writer even introduced four new types of feat types that are inherently designed for the Pathfinder system. Combat Maneuver feats take advantage of the Combat Maneuvers, Bonded Feats enhanced bonded animals, Talent Feats are feats taken at 1st level that help define a character and Spell-Touched Feats provide magical powers to characters.

For the Player
There are only two spell touched feats, but, boy are they a nice. One allows players to redirect spells; the other allows players to avoid certain energy spells. Players who like sorcerers will enjoy using the new sorcerer bloodline feats. I like the idea of the draconic bloodline influencing the energy of the spells cast.

For the Dungeon Master
If you’re making creatures with character levels, particularly sorcerer, the bloodline feats allow you to inject a bit more flavor into them. I also enjoyed several new Metamagic feats that allow energy spells to take on additional effects like Freezing a target or causing acid to seep through armor.

The Iron Word
This is the only complete feat book I have allowed in my campaign, and I consider myself a strict DM. Feats 101 contains feats that enhance characters mechanically and flavorfully without overshadowing the other players. If this is an example of the type of supplements Rite Publishing is going to produce for Pathfinder, we can look forward to more products.

[5 of 5 Stars!]
Publisher Reply:
Thanks Nathan for taking the time to do the review (and so quickly after its release too, This really made my day. Steve Russell
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