Having spent long years searching for games with rich background, psychological depth, and meaningful stories filled with dramatic gravitas and intense action, I was incredibly pleased to have stumbled upon this gem. The setting is stunningly detailed and provides a wealth of story opportunities before the rules are even mentioned. While some readers may find the degree of detail, both socio-political and techno-material, intimidating or overbearing, I found it to be excellently crafted. By the time you've finished reading the text, you've been virtually indoctrinated into an immersive transhuman world.
Stories in the game setting can take nearly any form, containing elements of horror, science fiction, fantasy, espionage, and the political thriller. Through their characters, players will confront issues of identity, lovecraftian horror, deep metaphysical and existential quandries, and loyalty, all interspersed with the role playing standards of fast paced combat, episodic missions, and tests of skill.
The system mechanics are fairly simple and easy to learn, but not rudimentary. Rather, they serve their purpose, creating a standardized method for resolving conflict of all types while remaining in the background. They don't detract from the setting, but rather augment it. They quickly become intuitive, allowing the story to flow with only minimal interruption when needed.
The document itself is beautifully illustrated and emphasizes the game world without being a distraction. The occasional error in spelling or grammar can be overlooked, though there are a few "wince moments."
For the price, the game is a steal and after reading through the pdf, I am more than willing to pay the additional funds to purchase a hard copy.