I am writing this review of Look Sarge, No Charts WWII rules to help other in deciding if this is the right set of rules for them. I am an avid wargamer with over 25 years of experience. I have read many a rules set, both miniatures and hex-and-counter. In short, this is one of the best presented miniatures rules set I have come across. I will now briefly go over some of the fundamental design points of LSNC: WWII.
The basic maneuver unit is a platoon stand with activation done by company. 3” wide bases for platoon combat stands with 6mm(1/285)-12mm minis suggested.
The activation system used is a double random one in which a D6 is rolled for each command HQ and then cards (a standard deck Blk/Red Ace-6 plus a Joker) are drawn to randomize activation. When the Joker is drawn, the turn ends.
Because some formations may not activated each turn, this command system is not going to appeal to control-freaks who like to have their unit do exactly what they tell them every time. I like the mechanism, it models what Clausewitz called the “friction” of war. It is one of the designer's key objective in the design of these rules. Furthermore, there are options to allow higher level HQ to have a little more control of the formation under them.
The basis for the name of the rules is the fact that all the info (movement, defense, attack values) to run the game is printed on labels without having to look up charts. As far as combat goes, you roll a D10 add the attack value and if its higher that the defense value of the type of unit you are firing at, you score a hit. Obviously there are other nuances but that is it in a nutshell.
I have to say that the game in general seems feels right for the scale presented. Games have a potential to be quick and dynamic. None of this 'I move a few inches, you move a few inches' nonsense. Real sweeping, swirling battles can be had in this set.
Other key points, there are painless rules for spotting and reconnaissance, and morale. There are also many optional rules to be used to suit one's style.
The only issue I have with the game is that there are no scenarios or orbats. But this is not an issue for me as I have tons of resources for both. For those just starting out you can get one of the SkirmishCampaign books for scenarios and go to the GHQ microarmor website for free orbats at this same scale. Consider this a toolkit for battalion level (platoon scale) WWII combat.
I'd like to say that I was not looking for WWII miniatures rules (I have plenty of other projects in the works) but had an opportunity to pick these up. I'm glad I did. Heck, I might even dust off what few Microarmor I have and send for reinforcements!