I wasn't thrilled with this game. This game is basically an exercise in group storytelling and has very little of what I would consider a game. It does a good job of what it does and is very well put together.
There is no conflict in the game. There is no suspenseful action or possibility of failure. It consists of creating a scenario and asking the other players what happened. They each create a scene to tack onto what you've said, and you decide which you like best and the game moves on. If you like that sort of thing, you'll love this.
An excellent, improv story-telling game that doesn't require a GM nor even anyone to have read the book prior to play. A Penny... is one of my favorite "go to" games when we're short people for our regular campaign or for introducing people to roleplaying. I've even run/played it successfully with teens at an after-school gaming club.