The third is the series of Monstrous Menaces does not disappoint. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical details that all add richness to the game without overworking the harried GM/DM/CK/Ref.
The previous Monstrous Menaces monsters were setting neutral--despite the detail provided, the GM/DM/CK/Ref will have a set of monsters that are usable in almost an campaign setting. And, despite the Castles & Crusades template, can fit right into any traditional fantasy role playing game with minimal work. I'm not sure that I can say the same with these three creatures in Monstrous Menaces #3. We still get the same attention to detail as in the previous Monstrous Menaces releases, but I am not sure that any of the three of these creatures could be useful in every campaign. However, for those looking to add something unusual to their game, these creatures fit the bill.
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