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All Flesh Must be Eaten Revised
 
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All Flesh Must be Eaten Revised
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All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Megan R. [Featured Reviewer]
Date Added: 06/12/2017 08:35:57

The revised version of the core rulebook begins with an Introduction by Shane Lacy Hensley, in which he discusses the popularity of zombies in movies, books and role-playing games. This, like much of the content, is similar to the original core rulebook, but everything is honed by five years of development and feedback. Chapter 1: The Dead Rise continues in similar vein exploring what the whole zombie concept is about, including a fascinating history of zombie stories through the ages. It also looks at some of the innovative rationales that have been used in various films to explain why zombies are all over the place.

The first four chapters are useful for both players and Zombie Masters, but the last two are appropriate for the Zombie Master alone. Chapter 2: Survivors covers character creation using the Unisystem rules. Archetypes are provided if you don't want to grind through the entire process, but if you do it starts with Character Types (which lay out guidelines for the rest of what's needed), then you need to sort out Attributes, Qualities/Drawbacks, Skills, Metaphysics (if any magical or superpowers are available) and Possessions. There are three Character Types: Norm (like you or me), Survivors (extraordinary characters stronger and smarter than normal), and Inspired (complete with supernatural powers). Those seeking a scary game should opt for Norms, or you might prefer a mix of Norms and Survivors providing character balance isn't important to your group. If you really want to take the fight to the zombies, go for Survivors or a mix of Survivors and Inspired (who have the same number of build points, just distributed differently). Whichever you choose, you get various build points to use to create the characters themselves using a point-buy system. There are plenty of details and examples to help you through the process.

Chapter 3: Shambling 101 covers the rules you need to play the game (task resolution, combat, character advancement and so on). If you're already familiar with Eden's Unisystem you can skim through this, if you're new to it you will soon find it all falling into place... even those new to role-playing should not find it too much of a challenge although it helps if you have someone more knowledgeable to helo you get started. Then Chapter 4: Implements of Destruction provides the equipment and weapons characters need to survive.

In Zombie Master territory, Chapter 5: Anatomy of a Zombie discusses what zombies are like, providing a wealth of options to help you make your zombies distinctive. Depending on the nature of your zombies, they may have different vulnerabilities - perhaps a head shot doesn't do the trick, they have to be dismembered and burned before they'll stay down. Good for catching out those players who have seen loads of zombie movies and think they know it all. They way they 'feed' and how (if) they can infect others are also discussed. Finally Chapter 6: Worlds in Hell provides a full eleven settings in which to stage your very own zombie apocalypse. Each one includes an underlying rationale for zombies being there and plot ideas galore to get you started. Most are contemporary/near future, but there are also World War 2 and even a mediaeval setting to choose from as well. This is one of the great joys of this game: the only constant is that you have zombies - how they are created and what they are like is left to your discretion.

At the end of the book there are some excellent summary tables encapsulating all the information that you need to create and play characters (or zombies for that matter) as well as conversion notes for those who want to play using the D20 Modern ruleset instead of Unisystem.

You may have been wondering why a revised core rulebook was needed. There are no real changes to content but everything's been streamlined, honed, made more player-friendly without losing the appeal of the original. Be it a one-off game of gory mayhem or a campaign that you are planning, this will set you off on the right path. Good luck avoiding the zombies...



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Aaron W. [Verified Purchaser]
Date Added: 02/07/2017 13:41:42

The rules are fairly simple. 9 is the target number to roll for all actions, after modifiers. There are three types of characters. The first, and my personal favorite of the three, is Norms. They are average people such as you or me. They will probably survive if they're smart, but shouldn't run headfirst into the zombie hordes expecting to survive like in zombie movies. The second type is Survivors. They're essentially the main character in a zombie video game. They're tougher than Norms , with 5 extra points for Attributes (Your basic stats), Skills (No explanation required) and Qualities (Somewhat similar to feats in D&D). They don't have to be as careful as Norms, but will still probably die if they're stupid about it. The third type is the Inspired. They have the same Attribute points as Norms if I remember correctly, with fewer points for Skills and the same points for Qualities. What makes the Inspired special is Metaphysics, which are basically magic. In AFMBE, the rules for Metaphysics only cover divine type magic, but you can easily replace it with magic from Witchcraft (Another great Eden game, this one's free also). Some may find the Inspired out of place in a zombie game, but because this is an Eden game, they're there anyway. I don't personally like to play in games with Inspired, but they are very balanced compared to Survivors if you do want to play them. There are also detailed rules for creating zombies, and a bunch of campaign settings, called Deadworlds, to use in the game as well.



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by John H. [Verified Purchaser]
Date Added: 10/24/2015 14:05:05

Easy and fun to read. The chapter intros allow you to have a little fun while searching for rules. Would very much recommend this purchase.



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Daniel P. [Verified Purchaser]
Date Added: 08/31/2015 01:07:20

Impressive as I expected it to be from the reviews... slightly tongue in cheek at times, but overall: very good gaming system.



Rating:
[4 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Steven W. [Verified Purchaser]
Date Added: 06/28/2014 08:12:13

A solid game backed up with extensive options to customise both characters and zombies. Its ideal for a quick pick-up game using the provided archetypes and one of the deadworlds contained within.

The only downside is this product isn't bookmarked which would be useful to those gamers using a tablet to read it.



Rating:
[4 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Sean D. [Verified Purchaser]
Date Added: 10/19/2012 02:56:22

The game mechanics are serviceable. The character generation bears great similarity to GURPS, but in a much slimmer package. It is a very traditional task resolution system that runs smoothly, but lacks pizzaz. I would rate the crunch at 3 out of 5 stars.

Everything else about the game is top-notch. The art is right on the money. The other aspects of the visual presentation (layout, graphic design) are even better. And the writing is some of the most entertaining you will find in a core rulebook. This is a fun book to read, even if you never get a chance to play. If you're planning to run anything that has a heavy dose of zombies, this is a must-buy.



Rating:
[4 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Antonio G. [Verified Purchaser]
Date Added: 11/11/2011 16:38:43

I have beeen after this game for a long time and I was finally able to get it! it's a good game and with the suplements it sould help you make a really good campaign. If you like zombies this game is a good option!



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by stephen m. [Verified Purchaser]
Date Added: 11/11/2011 12:09:49

The classic and still best Zombie Apocalypse rpg, should be your number one go to game for running Any kind of zombie game.



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Timothy B. [Featured Reviewer]
Date Added: 08/17/2010 23:06:47

WotC may have D&D and White Wolf has the vampires, but when it comes to wipping out hordes of the walking dead then you need this book and Eden has it.

All Flesh Must Be Eaten (AFMBE) is THE premire Zombie roleplaying game. Everything you need to know is here and it uses the fantastic Unisystem game system so beginners can play it fast and pros still enjoy it. Plus it is 100% compatible with all of Eden's games like "WitchCraft", "Armageddon", "Ghosts of Albion" and "Buffy the Vampire Slayer". With the d20 conversion guide in back, it is also compatible with tons of d20 games.

Don't wait, get this game before the dead arise and zombies are out.

You'll thank me.



Rating:
[5 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Cameron N. [Verified Purchaser]
Date Added: 09/19/2008 18:41:17

An excellent sustem for simulating the feel of the zombie movies of the past and present, overall I think George Romero would be proud.



Rating:
[4 of 5 Stars!]
All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Benjamin B. [Verified Purchaser]
Date Added: 06/02/2006 06:57:56

A fabulous little game that can easily be used for campaigns as well as one off adventures. Eden has really thought about all the different aspects to the zombie genre and presented many options for GMs within the book. As for it being a PDF there is absolutely nothing wrong with the quality of the file. The images are clear, the text sharp and I've not come across any technical errors with it. Highly recommended.



Rating:
[5 of 5 Stars!]
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