I was excited until I realized this is not quite the Two Worlds RPG, it is a d20 conversion. Oh yes, everything's there, except that it is not the same system as found in Two Worlds.
I would have liked the system found in the Two Worlds CRPG to be left intact. A distinguishing feature the d20 version lacks is the ability to be anything, at any time. The first time out in the computer game I had a warrior, who learned Lockpicking when he found it was absolutely necessary, and later picked up Alchemy. My second time around, I had a mage, who learned some Warrior skills for when his spells ran dry.
In this game, you choose your skills and that's that. :(
On the plus side, it would probably help the many bright 12-year-olds be able to understand how to make a character in the d20 system (too many of my gamer friends' kids found the original core books too difficult and dry) . This product is well-written and easy to comprehend.