The following review was originally published at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=19996.
Worldwide: Canada is a sourcebook for Apocalypse Prevention, Inc. (API) detailing, of course, Canada. But don’t think of this is a geographical reference book as everything inside is geared toward expanding the API setting to the frigid north (in regards to the US of course). If you think about it, Canada is a natural choice for oddities within the API world with its general size and large areas of wilderness. Demons, as they are called in API, can thrive in a land where humans rarely travel. To add to this natural value, the book is filled with great new options including applicable organizations, locations of interest, new races, and two detailed adventures. Even if you don’t want to run a game in Canada, this book is filled with lots of great content that can be incorporated elsewhere.
If you want to confine your Apocalypse Prevention, Inc. games to the borders of the United States, then Worldwide: Canada won’t do you too much good. However, a crafty GM can easily find a way to pull some of the organizations and adversaries in Canada into the northern fringes of the United States. So what does this mean? It means the book is a must have for adventures in Canada and a should have for those near the border. Everything else and it’s just another great addition to your library.
Publication Quality: 9 out of 10
Worldwide: Canada is a well-put together book with a high quality layout and format. There are many minor editing errors, but none that stand out so much they broke the flow of the content. The book follows the same clean, simple layout as with other Third Eye Games’ books and a smattering of great-looking art supports the content. Third Eye Games has a tendency to stick with simple layouts that are efficient and effective, and look great.
Mechanics: 10 out of 10
Only about 1/3 of the book contains mechanics, but what is there, really adds value to the system (especially the setting). The new mechanics include character races, equipment, adversaries, paths, elite techniques, and mechanics for fighting in the frozen north. These alone are enough to add plenty of value to the sourcebook, but Third Eye Games includes plenty of content to tie all the mechanics to the setting and create a 3-dimensional description of API’s involvement in Canada.
Value Add: 9 out of 10
Worldwide: Canada is a great value for any API Game Master or player. The only drawback, albeit a small one, is that much of the mechanics are tied directly to the Canadian setting making them a little more difficult to adapt elsewhere. Granted, the intent of the publication is to create mechanics that embrace the Canadian setting, but that also means that if you don’t plan on running any adventures in Canada, then much of the content is lost. While this does not make the product less valuable as it is extremely valuable for those running adventures in Canada, it does mean that its use is very specific and not everyone will find it necessary.
Overall: 9 out of 10
Worldwide: Canada is a great addition to anyone’s API library should they want to branch off their adventures into Canada or even just to run adventures that occur within northern regions (or southern regions in the Southern Hemisphere) similar to that of Canada. Players will find new options for creating characters and outfitting them and Game Masters will find a wealth of new organizations and adversaries to throw at those players. It’s an extremely well-rounded product.