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Supplement 2: Traders & Gunboats
 
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Supplement 2: Traders & Gunboats
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Supplement 2: Traders & Gunboats
Publisher: Mongoose
by Megan R. [Featured Reviewer]
Date Added: 06/23/2015 07:26:44
Where would a traveller be without his starship? Stuck one one planet, that's where... and even if an adventure keeps the party planet-bound by choice or fate (or enemy action) at some point they are going to move on. It's integral to the game, it's not called Traveller for nothing! In the early days, there were just a handful of ships described, and nearly every party romped around the galaxy in a Type S scoutship or a Far Trader (and they are still popular choices), but just as if you look out of your window you'll see a vast selection of cars and trucks and other vehicles, so will the space of the far future be filled with a dizzying array of different vessels, large and small. Here's a selection. Some the party will see, some they will interact with in some manner, maybe one or two they can call home... others they might covet, or fear.

Organisation is good, to help you put your hands on just the ship that meets your needs. There are drones (unmanned vessels), small craft (non-Jump capable) divided into civil and military types, civilian ships, criminal vessels, auxiliaries (military vessels in the main but not warships), system defence boats and full-blown warships to choose from. All have been designed in accordance with the rules in the Traveller core rulebook and Book 2: High Guard.

Each ship (apart from the drones which only have descriptions and statistics) comes with a brief description, full statistics, deckplans and quite often a sketch as well. There's plenty to look at here, and just leafing through is fun. Some are familiar, re-workings of craft that have been seen before, and others are wholly new.

A lot of these ships, of course, are quite unsuitable for the average party of characters - that doesn't mean that they might not find that one of these 'unsuitable' vessels is all that they can lay their hands on! - and it will depend on what they are trying to do which of the more suitable ships will fit the bill. There are several cargo/trade ships for those who'd like to make their living as merchants, a few luxury yachts if they would prefer to travel in style, and a few more unusual ones like the Animal Class Safari Ship, designed to carry hunting parties to frontier worlds in search of exotic game... complete with facilities to bring specimens back for sale to collectors or zoos if the hunters don't want to kill them outright.

Many groups will head straight for the Criminal Ships section, and there are ships designed for piracy, smuggling and salvage operations (this last is not necessarily a criminal activity but...). Some of the Auxilliaries will interest those characters engaged in mercenary operations, the Light Assault Transport catches the eye, complete with drop-pods to launch troopers straight into battle if you don't want to send them down by shuttle. Groups who want to go into the passenge business might like the Type M Subsidised Liner, whilst if your game involves serving military personnel, any of the warships might be their home - and veterans may have served aboard in their past. And if not, who knows what the characters will encounter in their travels.

Overall it is a good selection of useful ships with which to populate your galaxy. Some the characters may come to know intimately or even call home, others will be no more than a blip on the sensor screen or something seen at a distance around a docking facility... but they add variety and the air of a galaxy where life goes on whatever the party is doing!

Rating:
[4 of 5 Stars!]
Supplement 2: Traders & Gunboats
Publisher: Mongoose
by Daniel H. [Verified Purchaser]
Date Added: 07/01/2010 15:48:52
I liked the book for what it is, and what it purports to be. Anyone wishing it to be something else, well, their disappointments are noted here. I liked the touching upon vessels for salvage purposes (having run and wirtten for the TNE-1248 era where recovery/ salvage is a key undertaking--groundside or in space).

Nice to see Corsair vessels larger than 400dtons, and packing a few fighters to bolster their raiding capability! Good stuff Mongoose!

Rating:
[4 of 5 Stars!]
Supplement 2: Traders & Gunboats
Publisher: Mongoose
by Dan L. [Verified Purchaser]
Date Added: 12/23/2009 20:14:45
This book is just what it claims to be. The deck plans are not nearly as bad as other reviews would indicate, as I find that they are quite usable as they are even if they are not perfect.

Rating:
[4 of 5 Stars!]
Supplement 2: Traders & Gunboats
Publisher: Mongoose
by William H. [Verified Purchaser]
Date Added: 01/30/2009 09:32:14
The designs are decent, and a goodly number of useful ones. The deckplans, however, are basically worthless in the PDF version as of today. Why? they are low-dpi raster images, and thus are blurry. Worse, Mongoose has been aware of this complaint about the process, and the issue, since the issue is the core rulebook as well. I can not recommend this product until after Mongoose cures that issue, and it's a line-wide issue. The ship books, however, suffer for it far worse than the others; this book is purely ships and deckplans.

Rating:
[2 of 5 Stars!]
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