Exilium is a great game with a very cool concept backing it. What makes this game stand out, and what I appreciate about it, is the singular perspective and cool concepts Exilium manages to cram in so few pages. Greg Saunders has a gift I admire and wish I had.
Most D6 games follow a pack. They simply want to graft the system onto their favorite homebrew D&D or sci-fi (Star Wars) game and never dive any deeper into what the system should offer or what the game world content can highlight. Greg Saunders managed to do both in a package that’s very well presented.
A good sampling of characters and what can be done with the M&M system. There was nothing overly fantastic about the book but nothing glaring either. Its a solid product that can be used in a game. I liked it asa Gm tool<br><br>
<b>LIKED</b>: it functions like it was supposed to<br><br><b>DISLIKED</b>: It needed a bit more sizzle<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
This is obviously a product that lives up to its name. the system has a lot going for it and is very transperent when playing. Tim Kirk (the author) loves the genre and it shows<br><br>
<b>LIKED</b>: The way characters are described in play<br><br><b>DISLIKED</b>: it could be a little tighter in the way it conveys ideas. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
Great Product. A must for an Talislanta fan!
It is just as good a Tal 4th but allows more freedom in character creation. <br><br>
<b>LIKED</b>: Whats not to like of this fully realized game world<br><br><b>DISLIKED</b>: I hoped for one complete book without the need of a GM book<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>