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City Supplement 3: Anyoc $18.00 $7.99
Average Rating:3.0 / 5
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City Supplement 3: Anyoc
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City Supplement 3: Anyoc
Publisher: Dream Machine Productions
by Singh K. [Verified Purchaser]
Date Added: 02/07/2015 13:42:14

This book is billed as a city, and if you consider a brightly colored map that doesn't even bother to delineate buildings, and leaves 3/4s of the streets unnamed, to be a 'city', then this module is for you! I hate to give anyone a 1-star rating because every product here takes work, but in this module, they did as little work as they could. There are some points of interest that are described, but the great mapping triumph of this product lies in the floorplan of a gatehouse. Had they put that much work into the rest of the city, this would have been a great product. Had it been priced at the $1 point, the value here might have risen to a 4, but at $7.99, it's simply a rip off. There's simply not enough actual material in this product to justify it's cost.



Rating:
[1 of 5 Stars!]
City Supplement 3: Anyoc
Publisher: Dream Machine Productions
by JK R. [Verified Purchaser]
Date Added: 09/26/2013 06:10:26

A description of a moderately large city, this supplement has 19 pages of text, and a further 10 pages of maps, plus the floorplan of a guardhouse. Six of the maps are of the city as a whole - with numbered labels, text labels, and no labels, each in colour and black-and-white. The remaining four are expanded versions of the main maps, each showing a quarter of the city, in larger size for printing, but without extra detail.

The city itself seems suited to a high fantasy world, due primarily to the vast scale of the architecture. The governor's palace, for instance, is ten stories high, and the city walls tower 300' (higher than the spires of many medieval cathedrals, in the real world). All of which is perfectly reasonable for a high fantasy setting - and the walls, in particular, are implied to partly magical in construction - but not, perhaps, for more low fantasy campaigns.

Having said that, a few tweaks to the descriptions is all you'd really need to change it. Beyond the architecture (which is atmospherically described) the basic concept of the city is that is largely ruled by three noble families that don't entirely get on, and that it is built on the ruins of a much older city, dedicated to the forces of evil before its eventual destruction. Unfortunately, not a lot is made of the latter point, it's more of a plot hook than something that is really explored in the supplement.

There are full page stat blocks of the heads of the three noble houses, the governor, the commander of the city guard, and the high priest of the main temple. All, except maybe the priest, seem surprisingly low level for the size of the city. (The population isn't given, but we know the guard force is 250-strong, so it's surprising that the guy in charge of it is only 4th level). But they are at least well thought out and distinctive.

A number of locations, including all the shops along one street, are given brief descriptions, which can add flavour to the setting. There are also discussions on some unusual local flora, a mildly narcotic drink (no worse than alcohol, really), and some unique architectural materials, as well as things like the sewers and the water supply. Again, some of this implies a high fantasy setting, but nothing too far out of the ordinary.

There is also a page of scenario ideas, some of which would work in any city, and some of which are more specifically tailored to this one.

All in all, not bad if you're looking for a fair sized, but not huge, city to put down in a fantasy campaign. The setting it is part of seems fairly generic, so there should be little difficulty in applying to most campaigns. The maps are reasonable, and the layout and proof-reading are both good. It doesn't, perhaps, have a true 'wow' factor, but it's quite good of its type.



Rating:
[4 of 5 Stars!]
City Supplement 3: Anyoc
Publisher: Dream Machine Productions
by Megan R. [Featured Reviewer]
Date Added: 10/31/2008 09:52:16

This product presents an exotic and colourful fantasy city which manages both to have a lot going on within and yet be self-contained enough to be dropped into an existing campaign world. Its history is rich and strange, as the multicoloured stones of which it is built are unique in the way they were mined and treated by unknown ancients, successive peoples have inhabited and used what these ancients left behind.

Opening with evocative descriptions that could be used as 'read aloud' text as the characters arrive for the first time, there is a brief introduction to the history and architecture of the city before a discussion of its current governance (neatly tied in to the historical record). Next some leading figures in town are described, beginning with the Governor himself, and including leading nobles, clerics and the guard commander.

This is followed by a more detailed gazetteer. Here you can find out about different parts of the city including plenty of tradesmen and others that your characters might wish to visit. Many of the locations described already spawn ideas for possible adventure, while numerous sidebars describe things - such as a special ruby crystal material (a bit like amber) and goodberries - common here but perhaps not encountered elsewhere. But if the descriptions don't give you ideas, there are quite a few specific adventure seeds provided for you to embroil characters in, most not requiring them to know much about the city or its inhabitants before they start. The work ends with a selection of maps of the city, in colour and in black and white, labelled and unlabelled to suit your needs, including one over 4 pages which can be stuck together to make a poster.

As presented, there's enough to drop the city into your campaign world and let characters pay a visit or two; while there is plenty of potential and scope for you to expand on the detail should they - or you - decide to make it a more focal point of your adventures.



Rating:
[4 of 5 Stars!]
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