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Other comments left by this customer: |
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7 pages: cover, 1 sheet guide, 1 overview page, and 4 pages/tiles of the dungeon.
Nice quality as usual (300dpi).
Good use of atmospheric colouring to depict the torch-lit dungeon.
Add Torch-lit Dungeon 2, and you could have a really good map.
Very good; especially since it's free.
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7 pages, 6 are the product.
2 pages for the overview (1 colour, and 1 B&W for the GM).
Good quality as usual (300dpi).
Good use of atmospheric colouring.
4 pages to make the upper level of the tomb.
Really quite good; especially since it's free.
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12 pages, 11 are the content.
Similar set-up to Forest Paths: 2 overview pages (1 colour, and 1 B&W for the GM).
Also a 1 page guide to show where the summer or autumn tiles should be placed.
Quality as usual is good (300dpi).
Some good colouring for the summer & autumn tiles.
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12 pages, 11 are the product.
There are 2 overview maps (1 colour, 1 B&W for the DM).
There is also a 1 page guide to show where the 4 summer or autumn maps go.
There's some variety to each page (rocks, fallen bits of tree, etc).
It makes a sizeable battle map.
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7 pages, 6 are the product.
The 6 pages cover single and double doors of various types (standard, wooden, cavern).
There's even portcullis and secret doors, cave and forest openings.
Good, clear detail of the doors.
Quite a variety.
And it's free!
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22 pages, 21 are the content: 2 B&W pages and 2 colour pages showing the upper and lower floors (of which there are 2).
You have 1 page of circular stairs and 2 gates.
The rest is very nicely done tiles of both floors of the keep.
As usual, good, atmospheric colouring used (300dpi).
At the moment, it's selling at £3.13, which is very good indeed considering the quality of the tiles.
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6 pages, 4 are the content.
As a 'demo/freebie' of the sewer series of maps (which look sizeable), the 4 pages are good.
All the a I've purchased from Heroic Maps appear to be 300dpi.
The quality looks good. Nice clear atmospheric colouring.
Well worth getting just to see the quality of the product.
Might be tempted to get the full sewer maps.
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6 pages, 4 are the content.
With the other jungle ruins sets, the map could be rather sizeable.
Good, clear tiles.
Atmospheric colouring.
Only 4 pages of tiles, but still very good, especially since it's free.
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Out of the 6 pages, 4 are the content. 1 page is B&W, the last page shows the entire labyrinth range with this map: sizeable to say the least.
As with other maps from this publisher, it has good colour/atmosphere for every tile, and crisp detail.
Well recommended; especially since it's free.
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Out of 10 pages, 9 are the content. 3 are B&W.
The colour tiles/pages are nicely done.
Some extra variety in tiles would not be amiss.
The colour and atmosphere of each tile/page is very nice.
Well recommended.
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After buying Spelldancer (2010) today, I thought I'd buy Pandora's Wake (2015).
As you can see, Pandora's Wake was made last year.
The scan quality is good. Out of 196 pages, 195 are the content.
Art: seems good, with some fairly good CGI.
Apart from the odd typo, the PDF appears the same as Spelldancer in every way: Character creation, etc.
You WILL need pages 31-32 (Equipment) from Spelldancer, as there isn't one in Pandora's Wake that I could see, apart from weapons & armour.
That's why I've given it 3/5. It would have had 4/5 quite easily, but no equipment?
What happens if your character wants to climb away from some approaching other-verse monsters? Where will they carry there ammo, grenades, food, water, etc.
Twilight (GDW, 1984), was the first RPG I played that really emphasised equipment, although when I played D&D back in the late 70's onwards, they had their lists as well.
Equipment can not only help your character, but others in the group or other survivors you might meet.
Most of the equipment from the Spelldancer list can be used: grappling hook, rope, pouches, backpacks, canteens (bottles in Spelldancer), and other items from the list.
The other-verse monsters are quite good.
There are 10 melee weapon skills, and 12 projectile weapon skills. So, in Melee skills, if you have skill in Bladed, but not Hatcheting, and you loose your blade and can only find an axe, there could be problems for the character.
Pandora's Wake is quite good, and could be better with maybe the odd tweak here and their (equipment, skills perhaps).
Combat skills could be handgun, Rifle (SMGs, Riflles, Shotguns), Heavy Weapons, Melee, Unarmed. I've done this to my system to simplify/generalise the skills.
So players could keep the Melee & Projectile skills, or maybe house rule them.
The other skills in the other sections seem good.
Like Spelldancer, Pandora's Wake has no index or character sheet (so far); but, it's still good at the sale price, and worth trying.
Give it a look.
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Scan quality: very good.
172 Pages, 170 are the content.
Like my own system, and quite a few other RPGs I've played over the past 30+ years, Spelldancer is a percentage system (which gives a wide range in skill talent, etc).
Prime attributes: Strength, Size, Agility, Perception, Luck, Willpower.
Spelldancer has some interesting species, quite a number of anthropomorphic types (Aardvark, feline, canine, boar/hog, rat, horse, goat, lizard).
The Corporeal Spirits heading lists various types (Elf, Dwarf, Dryad, etc; but the one that caught my eye was the 'Boogie Man' (Goblin Zombie) - that made me giggle. The spirit takes over the Goblin husk. Worth reading that one (p119).
Humans: 8 phenotypes present on Elizium.
There is 2 pages of equipment with the weight of each item, but no cost? Am I missing something?
Currency: each kingdom/area of Elizium has it's own brass/copper, silver, gold coinage. In some parts, it's illegal to own coins from another part of Elizium.
Also covers various diseases and illnesses. Curses are also included.
Artwork: from various artists. Some very nice, others, OK.
After creating your character; you need to go to p155 to see how much money your character gets.
There's also a list of recent events on Elizium.
You get a full, interesting RPG for less than £5 (you can't fault that).
In comparison to Spelldancer; I purchased a well known RPG system last year (more than twice the cost of Spelldancer), that was a 'bare frame, with little covering, tiny bestiary', and nowhere near as 'full and detailed'.
The only 'niggles' I have are: No character sheet (but that has been nicely sorted out by Gethsemane), and the afore mentioned prices. Also, no index (a tiny niggle).
After reading Spelldancer; I'm very temped with Pandora's Wake.
Spelldancer verdict: It's on sale, an interesting read, it's worth getting.
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Creator Reply: |
Thank you for your balanced review Stephen. In retrospect an index would have been a good idea. I\'ll try and get one added.
The average cost of weapons and amour is included but you are right we missed out the cost of things like clothing, climbing gear and so on.
I tend to let starting PCs have what they like in that regard (within reason) and once play begins prices vary form place to place.
That said, I agree that it might be useful for us to have added n average price range in the rules. (One appears for some items in the \"Born in Flames: Part 1\" adventure, but it is not exhaustive).
I shall get to it and release a free PDF with average prices for those items when time allows.
Thanks again. |
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Out of 138 pages, 138 are the content.
There are 4 types of armour (light to heavy), each type lists approximately 15 types of resistance against certain
types of damage.
Weapons: each has a damage type (bite, blaster, energy, crush, etc).
When you hit, you consult the various damage charts connected to the damage type of the weapon.
Artwork: Could be better. Some pieces are good.
Players are not well rounded with skills; they start with 2 at 60%, 2 at 40%, and 2 at 20%.
Races: Human, Elf, Dwarf, Halfling.
Attributes: players have Awareness, Constitution, Intelligence, Strength, Reflexes, Attractiveness, Strength of Will.
Nothing about attribute increase that I could see.
The 6 and a half pages indexing the content are linked (good).
Psionics feel like a mixture of fantasy spells & Jedi abilities.
No character sheet I could find in the pdf.
Every possible type of occurrence the players might encounter seems to be listed.
Some people might be able to scrounge some ideas if they intend not playing this RPG.
At £1.38/$2.00, it's OK; but not great.
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The PDF has 6 pages (3 pages are the map).
Pages 4-6 are the map parts of the bridge & gate houses.
Pages 2 & 3 are the history of the bridge.
Page 1 (the cover), is a nicely decorated 'elven' frame with the bridge depicted in the centre.
At £1.31/$1.99, it's a pretty good addition to any fantasy setting.
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Yet another good map from CSP.
Should make a rather nice encounter or den/hideout map.
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