DriveThruRPG.com
Close
Close
Browse









Back
City Builder Volume 6: Mercantile Places $1.99
Average Rating:4.7 / 5
Ratings Reviews Total
1 3
2 0
0 0
0 0
0 0
City Builder Volume 6: Mercantile Places
Click to view
City Builder Volume 6: Mercantile Places
Publisher: Skirmisher Publishing
by Martin M. [Verified Purchaser]
Date Added: 07/29/2010 08:54:51
Do you have vending machines in your medieval/fantasy world? No? Ah, then you quite probably have merchants! And that does not mean supermarkets (probably). In this sixth volume of the eleven volume series "City Builder" this "Mercantile Places" are detailed, including sections devoted to Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses. Each place is described in detail (meaning in real detail, e.g. with historical background) and for each place an adventure hook (up to three) is presented. Volume 6 of the series again presents a great source of inspiration for the GM. Like all parts of the series it is fully illustrated and comes in high and low resolution versions for screen and print. For $1.99 you get 22 pages of valuable supplements - well, subtracting the good illustrations and so on, eleven pages remain. Should you buy it? Well, yes and no: yes, because it is money well spend, no, because you better get the whole City Builder compilation. That is cheaper than buying all single volumes, and you will end up wanting all volumes anyway.

Rating:
[5 of 5 Stars!]
City Builder Volume 6: Mercantile Places
Publisher: Skirmisher Publishing
by Randy M. [Verified Purchaser]
Date Added: 08/30/2008 09:39:02
Once again, another great addition to this line!!

I read through the last review and it's one of the few times I can say "Yeah, what he said!" :) Skirmisher continues with #6 in this line with still more goodies for the intrepid city building GM. This installment covers Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses as the description states. I must say that this is the one I have been waiting for...and I was not disappointed! The ideas generated by this PDF alone have greatly aided in my own pet project.

These places, like others in the series, are geared toward the fantasy milieu. However, as my son and I learned, slight tweaks in the content allows this material to be used in sci-fi, post-apocalyptic and other environments as well.

There are accompanying pictures to aid the GM's creative juices, but no maps or floorplans to restrict the flow. For some, this may seem a bad thing, but keep in mind that this product is designed that way. In fact, I have found that using this, along with some of the other products, such as tilesets out here, allow me to creative personalized places to visit, rather than the canned stuff that almost never fits my settings.

It is a 22 page PDF, but there is a LOT of great material in these pages. What I'm enjoying most about this series is the fact that Skirmisher refers to its other listings, but doesn't force the buyer to purchase them (but you REALLY should...they are that good!). This allows the buyer to take what they want, without having to pay for several other places you don't need.

A great expansion to an already top-notch series. HIGHLY recommended to any GM that wishes to truly create his own worlds for their players to explore!!

Rating:
[5 of 5 Stars!]
City Builder Volume 6: Mercantile Places
Publisher: Skirmisher Publishing
by Nathan C. [Featured Reviewer]
Date Added: 07/29/2008 08:44:05
Immersion is an often ignored but vital part of role playing. Unfortunately, there are not a lot of supplements produced that aim to tell gamers what happens outside of the tavern wenches, corrupt city guards and dragon attacks.

For those hoping to add a bit of texture to their games, in particular their villages and towns, I highly recommend the City Builders series. Published by Skirmisher Publishing, the series is a fine resource to have when world designing. The latest in the series, City Builder Volume 6: Mercantile Places, is another detailed sourcebook of seven places to add to your game.

Mercantile Places introduces places of commerce to your game world. Even the typical places such as marketplaces and trading posts receive a realistic touch that add another dimension to them in your game. The writers take each entry very seriously, providing a bit of researched references without dipping into the dry well.

Each article in the 22 page PDF is 2 to 3 pages in length. It discusses history and definition of the place, and describes how it would work in a medieval or fantasy environment. I neat little addition are the adventure hooks. I found the adventure hooks to be very creative add-ons that utilize the place.

For the DM
I was very impressed with the descriptions of the typical places such as the marketplace and trading post, but overwhelmed with admiration at the writups of not so traditional pieces such as the banks and brokerage. I for one had written off such things in my game, as previous resource books I found were too elaborate and broke the immersion factor. Mercantile Places puts the buildings in their context and provides good examples for integration.

The Iron Word
City Builder Volume 6: Mercantile Places is another great addition to a series that aims to improve an important part of the role-playing game world. The series is not affiliated with any particular system, which makes it useable for any DM. If you find your villages Mundane, adding a Mercantile Place might be the right flavor you need.

Rating:
[5 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
 Gift Certificates