Arcane Tech for the Fading Suns 2nd edition rpg is awesome.
A must buy for any FS player.
It is filled with ideas you can use for nearly any sci-fi rpg and even fantasy rpgs where clark's law is the basis for magic, which chapters covering weapons, robots, space stations, even the role of money.
And naturally, Jump gates.
The book is filled with plot hooks, well developed ideas and solid, high quality art.
Redbrick continues to be true to the Fading Suns experience in looking at tech not just as cool tools to play with, but also examines the social, economic, religious impacts and views of these items. I especially like how law, especially Church law views tech with many of the actual laws and the new "bull" of 5005 printed out for you.
Finally, any book that has people worshiping the heads of Mt Rushmore which no one knows what they're really for anymore is just plum priceless
Keep up the good work Redbrick and thank you for keeping Fading Suns alive!
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