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Appendix N Adventures #4: "The Witch of Wydfield"
Publisher: Brave Halfling Publishing
by Timothy B. [Featured Reviewer]
Date Added: 10/10/2022 08:37:57

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-witch-of-wydfield.html

A while back I downloaded the adventure The Witch of Wydfield by Brave Halfling Publishing. It is a fun adventure and is designed for 0-level characters for Dungeon Crawl Classics. I used it as a "Session 0" with new B/X characters for the War of the Witch Queens. I'd love to put up a review of the adventure itself, but it is no longer available from DriveThruRPG. It is however still available if you download the Map Bundle.

The Witch of Wydfield (Adventure)

PDF. 10 pages, color cover, black & white interior.

By John Adams & Colin Chapman. Art by Steve Zieser & Mark Allen.

This is a Level 0 Adventure for the Dungeon Crawl Classics RPG, something they call "the funnel" it is a great idea but I used it for B/X, handing out copies of the Moldvay Basic red book to all the players.

The adventure is pretty strait forward. It is a classic Hammer Horror-style Witch Hunt. Honestly, put on Rush's Witch Hunt or The Necromancer and you have the vibe perfectly.

There is one location, the witch's cabin. The monsters are her minions. We ran it all on cold winter's afternoon and evening. Kill the witch, save the girl, and collect the treasure.

The adventure is gritty DCC RPG which is a great start for me and this campaign.



Rating:
[4 of 5 Stars!]
Appendix N Adventures #4: "The Witch of Wydfield"
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Maps for The Witch of Wydfield
Publisher: Lord Zsezse Works
by Timothy B. [Featured Reviewer]
Date Added: 10/10/2022 08:36:18

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-witch-of-wydfield.html

The Witch of Wydfield (Map)

My family loves terrain, minis, and maps. So the map for this was a big incentive for them to play. I spent a Christmas afternoon printing out the maps and gluing them to cardboard. I did the outside on one side (with flaps for secret areas) and the witch's lair on the other. Worked so fantastic that I really want to use it for something else now.

We augmented it all with some terrain my youngest 3D printed and some trees and other materials we bought from Michael's craft store.

Note: If you buy the Map and Adventure bundle you do not need to buy the map alone. But the Map and Adventure bundle is the only way to get the adventure now.



Rating:
[5 of 5 Stars!]
Maps for The Witch of Wydfield
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Witch of Wydfield Map+Adventure [BUNDLE]
Publisher: Lord Zsezse Works
by Timothy B. [Featured Reviewer]
Date Added: 10/10/2022 08:36:15

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-witch-of-wydfield.html

A while back I downloaded the adventure The Witch of Wydfield by Brave Halfling Publishing. It is a fun adventure and is designed for 0-level characters for Dungeon Crawl Classics. I used it as a "Session 0" with new B/X characters for the War of the Witch Queens. I'd love to put up a review of the adventure itself, but it is no longer available from DriveThruRPG. It is however still available if you download the Map Bundle.

The Witch of Wydfield (Adventure)

PDF. 10 pages, color cover, black & white interior.

By John Adams & Colin Chapman. Art by Steve Zieser & Mark Allen.

This is a Level 0 Adventure for the Dungeon Crawl Classics RPG, something they call "the funnel" it is a great idea but I used it for B/X, handing out copies of the Moldvay Basic red book to all the players.

The adventure is pretty strait forward. It is a classic Hammer Horror-style Witch Hunt. Honestly, put on Rush's Witch Hunt or The Necromancer and you have the vibe perfectly.

There is one location, the witch's cabin. The monsters are her minions. We ran it all on cold winter's afternoon and evening. Kill the witch, save the girl, and collect the treasure.

The adventure is gritty DCC RPG which is a great start for me and this campaign.

The Witch of Wydfield (Map)

My family loves terrain, minis, and maps. So the map for this was a big incentive for them to play. I spent a Christmas afternoon printing out the maps and gluing them to cardboard. I did the outside on one side (with flaps for secret areas) and the witch's lair on the other. Worked so fantastic that I really want to use it for something else now.

We augmented it all with some terrain my youngest 3D printed and some trees and other materials we bought from Michael's craft store.

Note: If you buy the Map and Adventure bundle you do not need to buy the map alone. But the Map and Adventure bundle is the only way to get the adventure now.



Rating:
[5 of 5 Stars!]
Witch of Wydfield Map+Adventure [BUNDLE]
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DL15 Mists of Krynn (1e)
Publisher: Wizards of the Coast
by Timothy B. [Featured Reviewer]
Date Added: 10/09/2022 00:45:29

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-dl15-mists-of.html

DL15 Mists of Krynn

PDF. 128 pages. Color covers and maps. Black & white interior.

This book contains 12 mini-adventures (pages 2 to 100), nine discussions on various creatures and races unique to Krynn with adventure hooks or lairs, and eight NPCs. I printed the monster section out and stuck it into my Dragonlance Monstrous Compendium binder.

I am going to be upfront here and say this is not a review of the entire book, but rather just of the mini adventure The Tanglewood Keep, and I'll briefly touch on one of the NPCs, Ladonna.

The Tanglewood Keep

This adventure is a basic MacGuffin hunt, but it has some nice features about it. First off it was written by a friend of the Other Side Vince Garcia. I have featured his Quest of the Ancients RPG many times here. Secondly, while the adventure is simple, that is its greatest strength. It is not really about the quest to find a stone, it is about getting the PCs from their home world (Greyhawk or now the Realms) to Krynn via the magic mirror in the adventure.

The characters are introduced to kender, tinker gnomes, and draconians in short order. They get the full Dragonlance introduction before the mud on their boots from their home world is even dry.

I ran this one for my family at home and at Gen Con 2021 and in no short order they all wanted to kill poor Twil Topknot! It was a fun adventure and I am glad I got to do it.

The book itself does have an "Adventure Path" feel about it with adventures to take the characters from the 1st to 15th level. Tanglewood Keep is for adventurers of 1st to 3rd level. If you want to play in Krynn and don't want to do the War of the Lance, or do what I did and have it as a "background noise," then this is a good choice.

This adventure also introduces us to the magic-user coughwitchcough Stevie. I'll get to her later.

Stevie aka Sarana

In the adventure, we meet Stevie. She is a 12th-level white-robed Grey Elf wizard. Given the adventure is for characters levels 1 to 3 there is no way the PCs are going to mess with her. Her description is pretty much Krynn's Stevie Nicks. I mean she is better qualified to go get her rock than the characters are. So is Twill for that matter. But none of that is important really. What is important is the fact she is here.

Stevie also has a not-too-coincidental resemblance to another Garcia character, this time it is Sarana from his Quest of the Ancients.

For my run of this, I combined Stevie (grey-elf) and Sarana (human) into one character, Sarana (half-elf). Seriously if I had pulled out a witch-like character named Stevie in front of my family they never would have taken her seriously. They know who I am. Much like the PCs, Sarana is trapped here from her own world. Unlike the PCs she has decided to remain.

Ladonna

I admire the layout of this book. Everything is rather modular with the monster/race bits fitting on a front and back page (reading the PDF) and the NPCs fitting one per page. It makes printing this out rather convenient.

Ladonna is another entry from Vince. She is a 17th-level black robe (aka evil) wizardess. But you would be forgiven if you read her entry and didn't think she was a witch. I mention her here since, well she is witchy and from Vince Carcia.

Honestly. If I never get to the other adventures these NPCs, the little adventure, and the monster pages has all made this a great choice for me.



Rating:
[4 of 5 Stars!]
DL15 Mists of Krynn (1e)
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Winter of the Witch
Publisher: Dungeon Masters Guild
by Timothy B. [Featured Reviewer]
Date Added: 10/07/2022 00:13:18

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-winter-of-witch.html

Winter of the Witch (5e)

PDF. 32 pages. No art.

This conversion is from Michael "solomani" Mifsud making use of the WotC fan license to convert older products. This is a conversion of the Monsters (and just the monsters) from the Winter of the Witch adventure from Dungeon 162.

Monster stats are limited to one per page to make printing easy with the notable exceptions of our white dragon Kurikveaeri and Koliada herself. His stats don't match mine save where we both drew from the original, but he has a some good ideas here to be sure.

The product doesn't not try to convert the whole adventure. It also doesn't claim to try to convert it all either, this is just the monsters. For just under $2 that's not bad, but I would have liked some more. Still this is a lot of work and plenty to get me going.



Rating:
[5 of 5 Stars!]
Winter of the Witch
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Creator Reply:
Thank you for your review! I did convert the whole thing for my personal campaign, but since this is a 4e product with a lot of maps, I decided it was safer just to convert the monsters in terms of copyrights.
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Dungeon #162 (4e)
Publisher: Wizards of the Coast
by Timothy B. [Featured Reviewer]
Date Added: 10/07/2022 00:11:37

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-winter-of-witch.html

This is just a review of the one adventure, Winter of the Witch.

PDF. 111 pages, color covers and interior art.

I am not reviewing the entire issue of Dungeon here, though I will briefly talk about the other contents. Robert J. Schwalb has two adventures here. A Scales of War Adventure Path adventure and “Depths of Madness” from the Madness trilogy. Schwalb does great work and I am sure these are both top-notch.

Winter of the Witch is by Stephen Radney-MacFarland with illustrations by Dave Allsop, Eric Deschamps, Izzy, William O'Connor, Wayne Reynolds, Amelia Stoner, Sam Wood, and cartography by Jason A. Engle, and Sean Macdonald.

This adventure calls the characters back to Winterhaven to the Keep on the Shadowfell. The plot is similar to what we would later see with the Night King and Winterfell in Game of Thrones. (But this was published in 2009.) Koliada is marching south with her army of Undead and winter follows after her. This could easily be tied in with the HPE series of adventures from 4e if you could find a way to slot them in. All the right elements are here it is a matter of working it out. OR it would make for a great epic-level adventure for some other D&DF 4 campaign. It is set for levels 21-30.

Personally, the adventure is fine, but the true star here is Koliada the Winter Witch. She is so much fun that I have used her in BECMI D&D and made my own D&D 5 stats for her. I also thought she might make a great Dark Lord if part of Pathfinder's Irrisen got sucked into Ravenloft as Ikkesen. She is a standout character and one I love to keep coming back to. The fantastic Wayne Reynolds art doesn't hurt either.

The adventure is a tight 34 pages.



Rating:
[5 of 5 Stars!]
Dungeon #162 (4e)
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FIGHTING FANTASY - Caverns of the Snow Witch
Publisher: Greywood Publishing
by Timothy B. [Featured Reviewer]
Date Added: 10/05/2022 00:25:10

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-fighting-fantasy.html

FIGHTING FANTASY - Caverns of the Snow Witch

PDF and Print. 45 pages. Color covers, black & white interiors.

This adventure has a solid pedigree. It is based on Ian Livingstone's Fighting Fantasy books from 1984. This adventure is for the d20 system / D&D 3.0 system published in 2003. So nearly 20 apart, here I am nearly 20 years after that reviewing it.

This adventure covers the same plot and situations from the Fighting Fantasy "choose your own adventure" book.

The adventure is designed for one character or a small group of adventures. Reading through it does follow the same plot lines as the Fighting Fantasy book.

This adventure also features the Luck saves from the original book. It has some changes to the d20 ruleset. There are a few new monsters (including a Yeti!), some new spells, campaign notes, and some new NPCs.

There are a lot of location-based adventures, essentially a collection of encounters the PCs jump from one to the next. The advantage here is that it is easy to convert from d20 to what I am planning to use it with, Old-School Adventures.

The Snow Witch in this adventure is a sorcerer/vampire which works great for d20/3.0. For my adventures, I would make her a proper witch.

The adventure is fine, but I think I might be viewing it through what my "Nostalgia Goggles." Am I reading a good adventure or am I reading something because it was enjoyable to me in the 1980s?

I guess in the end it doesn't matter, as long as I am having fun with it.



Rating:
[5 of 5 Stars!]
FIGHTING FANTASY - Caverns of the Snow Witch
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A Witch's Desire - Adventure for Old-School Essentials
Publisher: Earl of Fife Games
by Timothy B. [Featured Reviewer]
Date Added: 10/04/2022 10:27:19

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-witchs-desire.html

Honestly, I could not pass this one up. It is a low-level adventure featuring a witch, it is quick and it is for Old-School Essentials. So yeah, I had to grab it. But how does it play? Let's look into it.

A Witch's Desire - Adventure for Old-School Essentials

PDF and PoD. 27 pages. Color covers and interior art.

The designed levels for this are 1 to 3, but I find that it works well as an "interlude" adventure, that is as the characters are moving from one major adventure to the other. Not to say that this can't be a major adventure, it can. But for me, I wanted to feel more like the characters "wandered into a dream" sort of deal.

To start with, and what helps fuel this notion of an interlude, are some rules for travel. While the PCs are moving from their last adventure to this one using these rules helps give this one it's own feel. Yes they can be used elsewhere and adapted. Adding to this is the section after the travel and before the adventure proper, and that is the influence the witch has on the lands near her. I have been using something similar for my War of the Witch Queens based on the old superstition of Hex Signs, but the rules here are more explicit in their application.

The adventure is a "straightforward" mission to get some water for the Witch of the Wilds they meet at the start of the adventure. I say "straightforward" because obviously, it isn't. They are plenty of hazards along the way and foes to fight. The adventure is scaleable so that is also quite good.

There are no stats for the witch herself, nor should there be. The PCs should not be fighting her.

This adventure is set in the Forever Winter setting. Honestly a name like screams to be used. Also, there is mention of the Ice Queen and her rivalry with the Witch of the Wilds. The Ice Queen is not mentioned much here save for a sidebar, but the potential is great. So great in fact that I have an idea of how to work the Ice Queen (also a witch in my world naturally) into my War of the Witch Queens. I'll discuss her tomorrow. It is likely that their A Wintry Death adventures could be used in conjunction with this one, but I am pretty pleased with it as is to be honest.

While the art is wonderful for this it does make you think the Witch of the Wild could be something of an evil-ish character, certainly otherworldly. While reading through this I kept asking myself, what if this witch was good and just really needed the character's help?

Suddenly all I could think of was Ginny Di's character Morelia the Wood Witch. She would need the water for her potions obviously. Changes the whole tenor of the adventure. Not that I have any problems coming up with witches. It would also change the nature of the relationship between the Witch of the Wilds and the Ice Queen. They are still rivals, but now it is different.

Note: I just noticed that Morelia's familiar Crimini is a cat with white fur and gold eyes. Much like the art for the Witch of the Wilds. Maybe Morelia polymorphs Crimini to act as the scary Witch of the Wild? She then hides in the background so that the PCs she is hiring don't know she really is about as dangerous as a bunny. A lot like Balok in the classic Trek episode "The Corbomite Maneuver." Instead of tranya she offers them tea of course. Yeah, I like this idea.

In either case, the Witch of this adventure would need to be a potential ally for the characters in my game. I can't actually see Morelia getting mad with them anyway. And I really want to use Morelia. I just don't think I can pull off the voice Ginny Di uses for her!

In any case a fun adventure with a lot of ideas for use in my home campaign. The PDF version comes with separate maps. The PDF also features layers so you can turn on the background image for readability. That's worth an extra star in my book to be honest.



Rating:
[5 of 5 Stars!]
A Witch's Desire - Adventure for Old-School Essentials
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Creator Reply:
I'm glad this inspired you Tim! Thanks for the review.
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Fiend Folio (3e)
Publisher: Wizards of the Coast
by Timothy B. [Featured Reviewer]
Date Added: 10/03/2022 11:36:19

Originally posted here: https://theotherside.timsbrannan.com/2022/10/monstrous-mondays-fiend-folio-3e.html

Fiend Folio (3e)

PDF and Hardcover. 226 pages. Color covers and interior art.

This is the third "Fiend Folio" we have gotten for xD&D over the last 20+ years. Like the first one for 1st Ed AD&D, this one is a hardcover book. Like the second one for 2nd AD&D, this one expands the list of monsters.

This Fiend Folio lives up to its title a little bit more by giving us a lot more fiends. There are demons and devils here as well as the demodands (originally from the AD&D Monster Manual II). Here they get the alignment of "often Neutral Evil." There are plenty of new demons and devils here too.

There are some Fiend Folio "repeats" here, or my updates is the better term.Just eyeballing it there is the Blood Hawk, Caryatid Column, Dark Creeper and Stalker, Death Dog, Disenchanter, Flame/Fire Snake, Fossergrim, Huecuva (now a template), Iron Cobra, Kelpie, Necrophidius, Skulk, Slaad, Yellow Musk Creeper, and Zombie.

No flumphs though.

There are also plenty of new monsters too, like the Bacchae and Feytouched which are fun. All in all 167 monsters for D&D 3.0 (3.5 is still a couple of months off). We are a point in the 3.x development cycle where the monsters still run from one to the next, like the original Fiend Folio.

This book also includes some Prestige Classes, some Grafts and Symbionts,

There was a free "Web Enhancement" back when this was new called Fiendish Fun which extended some of the ideas in the Fiend Folio. It is still out there thanks to Archive.org.

This is one of the books I consider central for a D&D 3.x horror campaign. The rest, well that is what the rest of this month is for.



Rating:
[5 of 5 Stars!]
Fiend Folio (3e)
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The Coven
Publisher: Luminescent Lich Publishing
by Timothy B. [Featured Reviewer]
Date Added: 10/03/2022 09:28:32

Originally posted here (with campaign idea uses): https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-coven.html

The Coven

PDF. 45 pages. Black & White cover and B&W and color interior art.

This is a 0-level or 1st-level "adventure". In fact the adventure covers creating a coven of new "witches" (1st level magic-users). There are a lot of random tables to help generate these characters including their background, patrons, enemies, and more for these witches. You also generate the lands and homes of these witches and their enemies.

This book is designed for Lamentations of the Flame Princess, but that is close enough to B/X that you can use that or OSE instead.

I say "adventure" in quotes because there is not an adventure here. There is a setup for future adventures and there are plenty of ideas here to create your own. But no "going to point A to point B and kill monster X."

What it might lack (and I don't think it is lacking) in structure it makes up for in style and detail.



Rating:
[5 of 5 Stars!]
The Coven
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Lost Classes: The Arnesonian Classes
Publisher: Appendix N Entertainment
by Timothy B. [Featured Reviewer]
Date Added: 10/01/2022 01:11:23

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-octhorrorfest-and.html

Lost Classes: The Arnesonian Classes

PDF. 30 pages. Black & white covers and interior art.

This one is not really a "Halloween" issue, but given I am doing Octhorrorfest I figure I would add this one is as well. Plus, it is for Old-School Essentials so that is reason enough.

Plus I think today is the last day of Dave Arneson week, so there is that.

This book covers what is called the Arnesonian Classes. This includes the Merchant and the Sage, as standard classes. We also get the Beastfolk. This includes Chimpanzee Folk and Duck Folk. We get both Basic race-as-class versions and Advanced races.

I have to admit I want to make a Chimpanzee Sage. I think that would be rather fun.

This little book is a great addition to OSE.



Rating:
[5 of 5 Stars!]
Lost Classes: The Arnesonian Classes
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Octhorrorfest!
Publisher: Appendix N Entertainment
by Timothy B. [Featured Reviewer]
Date Added: 10/01/2022 01:10:48

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-octhorrorfest-and.html

Octhorrorfest!

PDF. 50 pages. Color covers. Black & white interior art.

This book is designed for Old-School Essentials, so that is already a plus in my mind.

It is filled with some wonderful art that is both creepy and evocative.

We begin with an introduction from author R.J. Thompson about Halloween, and all the things that make Halloween great.

There is a bit on Samhain (with correct pronunciation) and All Hallows with ideas of how to add them to your game. This includes what classes can do and the effects on magic.

There are new classes and since this is OSE there are race-as-classes. The classes include The Jack-o-Kin racial class and race for Advanced OSE. A jack-o-lantern race is a really interesting idea. Maybe not one I would play myself, but I am sure I would use it as an NPC race.

The next class is the Witch. Ah. Now we are talking. The class is a Wisdom-based spellcaster. They are fairly close to the Cleric class. There are a lot of interesting features to this class like healing, cure poison, and my favorite the Dying Curse.

There is also a Witch Hunter class. A fighter type that also can turn undead and detect evil. Essentially like a less devout paladin.

Magic of Hallows covers the spells for the witch. There are some ones that are familiar from OSE or SRD sources and four new spells. This section also covers Ritual Spell Casting which is adapted from the old d20 Relics & Rituals converted to OSE. It is rather good to be honest. There are 11 "new" spells. They are familiar spells but re-presented as ritual spells.

There is a section on Curing Vampirism, Demons and Exorcism. Another section on Turning the creatures of the Outer Dark (like Undead Turning).

Up next, around page 40, we get some movie monsters.

Since this Appendix N Entertainment, we get an Appendix N with new readings, music, and film.

In its 50 pages we get a lot of fun material. Well worth the price.



Rating:
[5 of 5 Stars!]
Octhorrorfest!
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BaF - The Muse
Publisher: Basic Witch Games
by Timothy B. [Featured Reviewer]
Date Added: 09/30/2022 08:29:41

Originally posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-baf-muse.html

This one is a bit special. First, it is produced by Basic Witch Games which is just a great name. Secondly, the game is produced by a couple of friends of mine, Miranda Hunt and her wife Caitlin Hliwa doing the art. Thirdly I contributed a few spells for this book. So...that makes reviewing this a little more difficult. So in addition to following my rules I am also going to be especially careful here. I am not going to review the spells for example.

BaF - The Muse

PDF. 8 pages. Color cover. Black & white internal art.

BaF is short for "Basic as Fuck" a philosophy and a game design ethic. These classes (of which the Muse is the first) are designed for B/X D&D or OSE.

This class, the Muse, is a magic-using class that alters emotions and enchants their companions. This is a Charisma base class and it cast spells in a similar manner to the witch classes.

The XP charts follow the same format as Old School Essentials. The muse is similar in advancement to the Cleric and Magic-users. The Muse casts spells up to the 5th level.

While I don't feel it would be right to review the spells, there is a good number here and many that are original.

There is also a new magic weapon featured.

The class is really fun and I can see a lot of uses for it as a great support character (like the Cleric) and some magic firepower (like the Magic-user).



Rating:
[5 of 5 Stars!]
BaF - The Muse
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PC13 - The OSR Witch
Publisher: Jeremy Reaban
by Timothy B. [Featured Reviewer]
Date Added: 09/29/2022 09:00:54

Originally posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-jeremy-reaban-osr.html

Jeremy Reaban has published a good number of OSR Classes. While they say OSR on the cover they do have advancement tables for "Original," "First Edition," and "Basic/Expert" editions. So they are really quite flexible. I do note that the "Basic/Expert" table does go to level 20, so great for Labyrinth Lord and Basic Fantasy, but you will need to cut off at 14th level for Old School Essentials. Keep in mind these classes all predate OSE in publication.

All his classes, and indeed all his publications, are Pay What You Want. I like that. Given he is buying art for all of these at least pay him a couple of bucks.

PC13 - The OSR Witch

PDF. 15 pages. Color cover.

Covers the basics of the class including requirements, alignment, and all the other expected details. There is a section on the special abilities of the class, in this case abilities all witches get. Each witch also gets a "Focus" or what I have called a "Tradition" but could be read as archetype or even sub-class. These include Black Witch, Fire Witch, Frost Witch, Light Witch, Mind Witch, Storm Witch, Wander Witch, Water Witch, White Witch, Weather Witch, and Wood Witch for a total of 11 (two more would have been great). Each gets some powers and a selection of spells unique to that Focus.

This is followed by the advancement tables. Witches get bonus spells for high Charisma. And the selection of spell common to all witches.

There are 9 NPC witches of various levels and alignments.

There are some design notes that talk about the lack of an official witch class and how most of the OSR ones are all done by "one guy" (no idea who that could be).

We end with the OGL statement.

All in all a really fun class. If this one works for you then by all means go with it. There are a lot of great ideas here.



Rating:
[5 of 5 Stars!]
PC13 - The OSR Witch
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PC11 - The OSR Warlock
Publisher: Jeremy Reaban
by Timothy B. [Featured Reviewer]
Date Added: 09/29/2022 09:00:48

Originally posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-jeremy-reaban-osr.html

Jeremy Reaban has published a good number of OSR Classes. While they say OSR on the cover they do have advancement tables for "Original," "First Edition," and "Basic/Expert" editions. So they are really quite flexible. I do note that the "Basic/Expert" table does go to level 20, so great for Labyrinth Lord and Basic Fantasy, but you will need to cut off at 14th level for Old School Essentials. Keep in mind these classes all predate OSE in publication.

All his classes, and indeed all his publications, are Pay What You Want. I like that. Given he is buying art for all of these at least pay him a couple of bucks.

PC11 - The OSR Warlock

PDF. 14 pages. Black & White cover.

This is the "new" warlock from Reaban. I'll get to the "old" one in a bit.

Essentially this is a conversion of the 5.1 SRD warlock and I am totally happy with that. You get a Pact boon and a bunch of Eldritch Invocations.

Listed are various Patrons the warlock can take. We get the Fiend, the Great Nature Spirit (this one is new), Faerie Queen (or King), the Great Old One, Elemental Prince, and the Celestial. Each gives the warlock powers and a collection of spells.

This is followed by the advancement tables (with level titles!). Warlocks get bonus damage on their Eldritch Blast for high Charisma. And the selection of spells common to all warlocks.

There are 7 NPC warlocks and some design notes. The design notes in particular discuss why this is the second Warlock Reaban has done and how the old warlock is now the Kineticist.



Rating:
[5 of 5 Stars!]
PC11 - The OSR Warlock
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