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Rooms & Encounters: The Living Tomb
 
$1.85
Average Rating:3.8 / 5
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Rooms & Encounters: The Living Tomb
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Rooms & Encounters: The Living Tomb
Publisher: 0one Games
by Megan R. [Featured Reviewer]
Date Added: 03/19/2006 11:38:29

The third in the 'Rooms & Encounters' series designed to populate the Dungeon Under the Mountain, but equally usable in a setting of your own devising, this product follows the same pattern of presentation. Throughout, you can select a High, Middle or Low level of challenge, and this alters not just the obvious things like monster stat blocks and trap difficulties, but even the opening description - as you ramp the challenge level up it gets harder to even get in there safely, never mind cope with what you find there!

Anyway, to enter this particular location you need to climb down through a trapdoor. It doesn't smell very nice and any sensible person would close the trapdoor and move on... but these are adventurers of which we speak! Once into what is obviously a tomb, even hardened adventurers should find it a bit disconcerting when the corpse starts speaking to them...

The corpse is described in quite horrific detail (I'm not sure it was a good idea doing this review just before bedtime!), and this gives you a good chance to introduce a real bit of terror into your game if you are so inclined... an opportunity to scare the characters rather than present them with merely another opponent to engage in combat. There's plenty more for those willing to brave this encounter: a fine bit of trickery to figure out, things to find and a well-detailed area to explore.

As well as the technical accomplishment of the presentation, this product stands out for the well-developed and detailed presentation of a single room - potential for plenty of adventure before you move on elsewhere.

You can read information & reviews about product from 0one Games and many other publishers at http://www.rpg-resource.org.uk/



Rating:
[4 of 5 Stars!]
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Rooms & Encounters: The Living Tomb
Publisher: 0one Games
by Mark G. [Featured Reviewer]
Date Added: 01/29/2006 00:00:00

?Rooms and Encounter ? The Living Tomb? is the 3rd level in the Rooms and Encounters line by 0one Roleplaying Games. This room is the room that is at the end of ?The Fungal Corridor? that I was disappointed in (my review of ?The Fungal Corridor? is at http://www.rpgnow.com/product_reviews_info.php?products_id=6201&reviews_id=11739&). This 10 page pdf is set-up like the others in the line with cover (1 page), OGL (1 page), introduction (1 page), the encounter (4 pages), DM Map (1 page), battlemap (1 page), and back cover (1 page).

If you are new to this line of 0one Roleplaying products, this is a series of encounters that occur in their Dungeon Under Mountain Series, this one being room 8 of level 1, and like other 0one Games Products it features a ?Rule My Dungeon? button which alters the layers that comprise this product allowing you to adjust the difficulty of the encounters (including traps and tactics) and the items in the map and battlemap. The opponent Qomaq has been developed at CR 5,9,14 and the traps are Cr 3,5,9. There are no layer issues in this product and all the rule my dungeon features seem to work properly.

So what is the Living Tomb, well it?s a single chamber that can only be reached by a trapdoor in the floor, climbing up from the chimney (30 ft.) into a single room that is the tomb that is Qomaq?s lair. The lair is described in graphic detail and should provide an excellent ?creep you out experience? for players. Qomaq is an intelligent undead, but not overly intelligent, and will attempt to convince heroes that he is a victim of evil magic and seek their aid. Unfortunately, a simple detect evil will destroy this ruse.

The product is extremely well bookmarked, contain no editing issues that I noticed, and the layout is consistent with the line and free from error. There are some design decisions that I may not agree to as a DM (such as Qomaq, who has a good touch attack, wearing gauntlets of rust which would block his other attack) but that is a matter of personal choice instead of any specific flaw. The product uses the ?new statblock? and includes a couple minor errors like the Qomaq have a (subtype), which is probably an error working from a template and speed line just into the wrong section on the low and medium difficulty settings.

Overall, the room is solid with an interesting setting location and a good villain that has some potential. Having the Fungal Corridor lead to this location also adds some value to the previous product despite its flaws. The room itself is extremely portable and the inclusion of a player quest makes it an encounter that expands upon what may have been a traditional dungeon crawl. <br><br> <b>LIKED</b>: Solid room, very creepy ambience. Layers function as they should. Rule the dungeon as useful as always<br><br><b>DISLIKED</b>: Bad plan for a BBEG. Minor statblock issues (template problems most likely).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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