Well this work may seem obvious to a lot of experienced GMs and players, and new GMs might be a little taken aback by the sheer volume of information they are "expected" to learn, understand, create, and know; this is a nice starting place for new GMs, as it neatly introduces many elements of urban adventure, the Rogue is fairly friendly for new GMs. The Ranger section is more of an advanced section as it has more magical implications, yet both meld really well together. This is highly recommended for younger GMs looking at first creating urban adventures based off of fantasic versions of the places they live, and with a few sessions under the belt, seeking the wilderness will be less of a hassle. I highly recommend keeping simple index cards handily available for NPCs, environmental effects, and location contents! This is a decent addition to the world of roleplaying games and I wish I had it when I started.
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