I just picked this up and I have to say, I'm pretty much disappointed, even at this price.
Here's why
1.) The layout looks like the entire document was done in Open Office in 20 minutes.
2.) The 5 races are done in 14 lines of text and I'm not sure if these are balanced (The Half-Orc in particular looks overpowered to me).
3.) The 6 classes are done on 1 page. Each class description is pretty much "they work like [basic class from SWCL] but get one or more bonus abilities:..." The only class with a minor drawback is the Acrobat, but this drawback is pretty much gone by 2nd level.
Example: Why would I play a wizard, if a sorcerer is a magic-user who gets a 33% chance to power up spells without any drawbacks? Without any fluff and background info on what a sorcerer is, it seems sorcerers will just be a more powerful version of the magic-user who in turn gets obsolete.
4.) The thief alternate ability is a nice idea, but the chances of success are not the same as in SWCL for the 1-in-6 and 4-in-6 chances. (The rest are fine and close enough to the original, with a minimal bonus for the thief. You should mention that or re-calculate your translation to d20. (I haven't checked the other special abilities.)
Example: A 1-in-6 chance (~17%) is translated as a 16+ save, which is really a 25% chance of success.
5.) The description of the Hound of Tindalos starts in the stat block instead of in a new line which adds to the feeling that this was done in 20 minutes. The Sentient Chimp has a typo as well. And that's just from skimming the monster section.
Apart from that, the monsters have a few nice ideas which I might use.
TL;DR: There are PWYW and free titles out there which are better than this supplement. This is by far not on par with the SWCL book. Not recommended.
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