The Last 12 Hours is the GMZero game I use to teach others the concepts of GMZero. It's got a wonderfully easy to understand as a genre and concept (everyone has seen a Cohen brothers film, or something close), the art captures the mood right, and the revolving nature of the supporting characters lets experienced players get into their scene based play, while the two more "static" characters allow new players to really learn and experience what makes this sort of GMless narrative game fun.
If I had to make a complaint (and I do because this is a honest review), it's that the game doesn't try hard enough to distinguish itself thematically from the "big dog" in the room: Fiasco. It has a bit of a throw-away line around "This isn't innocents making bad choices, but bad people getting what they deserve", but I feel a full called out page or section about that would go a long way to helping prospective buyers and players understand they're not purchasing Fiasco-lite, but instead a fully new game with a totally different focus.
It's a minor complaint in the grand scheme of it.
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