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Mage: The Ascension (Second Edition)
 
$28.00 $16.80
Average Rating:4.0 / 5
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Mage: The Ascension (Second Edition)
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Mage: The Ascension (Second Edition)
Publisher: White Wolf
by Rory H. [Verified Purchaser]
Date Added: 11/13/2014 20:12:07
A game that always garnered huge passions from it’s fans, and kept fans returning largely due to the central concept of ‘consensual reality’. It’s hard to relate to the impact that this concept would have had on it’s fans upon first reading. The post-Matrix world has this type of postmodern, New-Agey idea in mainstream abundance these days, and it seems to be nothing new. At the time, however, it felt like you had been touched by genius upon reading it.

The game itself is very messy - a few too many unnecessary skills, confusing explanations and curious rules stipulations that don’t make sense. The organisation is a bit all over the place.

It never meshed especially well with the prior WoD games either - Vampires can hardly be running the world if the Technocracy is supposedly doing so too, Werewolves have their Umbra concepts compromised by Mage’s version of the same idea and, indeed, how can Vampires and Werewolves truly exist in a world dominated by a Technocracy-dominated paradigm? Shouldn’t they have been eradicated in this modernistic worldview?

Not a classic, as such, yet the passion and concepts still shine through in the writing - and that’s what gives it value. This is not a particularly good scan, however, it must be noted.

Rating:
[4 of 5 Stars!]
Mage: The Ascension (Second Edition)
Publisher: White Wolf
by Joseph H. [Verified Purchaser]
Date Added: 02/26/2011 22:06:21
Six downloads later, I don't even have a functioning book. There's some serious problems with the servers here.

Rating:
[2 of 5 Stars!]
Mage: The Ascension (Second Edition)
Publisher: White Wolf
by Donald B.
Date Added: 05/21/2006 16:17:44
This is the best RPG about magick ever written. Every style of magick is allowed in this game (in fact, the more unique, the better!). There are even two styles of techno-magick. In this game, the Nine Traditions defend themselves against the Conventions of the Technocracy, who want nothing more than to reign in an control all forms of fantasy (what they call Reality Deviants). Unfortunately, by the 3rd edition, the Traditions have lost the war (but then, so has the Technocracy). In my humble opinion, this is the best of White Wolf's games.

Rating:
[5 of 5 Stars!]
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