DriveThruRPG.com
Close
Close
Browse
 Publisher Info









Back
Other comments left by this customer:
T5 Traveller5 Core Rules Book (759 pages)
Publisher: Game Designers' Workshop (GDW)
by Rory H. [Verified Purchaser]
Date Added: 08/10/2015 05:12:07
Certainly an improvement from the unedited and flatly impenetrable version originally published from the kickstarter. The index is welcome, while the additional 50 pages or so are mainly used to provide clarification, a slightly tidier layout and a more logical organisation of the book. There is no linkable contents menu, however, which is also pretty vital for a pdf and the cover on my copy was missing still.

Certain rules clarifications that are now included make the accusation of it being ‘unplayable’ an overstatement, but it is still most likely to be an overwhelmingly complex book for casual gamers or those with any sort of aversion to maths. That said, I’m not sure that was ever the market for this game. For existing Traveller fans, there is a lot of material that will undoubtedly be useful for their games.

EDIT: Further to my original comments after reading through more fully (and it does take some reading!), there are some genuine gems within this book. I can see the logic - finally - of using a variable dice pool, roll-under system as opposed to the fixed 2D6 system used in Classic and Mongoose Traveller. Firstly, it meshes more tightly with the Characteristic scores used and secondly, it’s simply more open ended in terms of operating on a universal scale. The probability charts at the end of the book give a clear indication of your chances and, fully developed it looks pretty smooth.

Character generation is more involved than before with the role of education fully integrated and with differing paths for each career. You can also create a genetic legacy, while options for sophonts, clones and robots are fully detailed. The various ‘Maker’ sections have fuller explanations, along with starship and world designs. There are some interesting scientific asides as well as advice for running games throughout the text.

This is not a game for novices, and there are still lots of issues about editing throughout. But for Traveller fans, there is something of real worth and investment at the core. Recommended.

Rating:
[4 of 5 Stars!]
T5 Traveller5 Core Rules Book (759 pages)
Click to show product description

Add to DriveThruRPG.com Order

Feng Shui 2
Publisher: Atlas Games
by Rory H. [Verified Purchaser]
Date Added: 07/03/2015 19:06:06
Deserved of all the accolades it receives, Feng Shui was a seminal RPG of action movie violence that utilised a time-travel/alternative history conceit to be able to mesh together multiple settings into one big shoot out.

Feng Shui 2 steps up the physical presentation to a full colour edition closer to the vision of the original Daedalus Games game (before the company went belly up). The rules are also reviewed and streamlined, with some good additional sub-systems (like car chases) and an updated setting (with some sensible revisions to the future setting - including road warrior chimps..). The game runs faster than before and the setting is more open. If you haven’t experienced it before, and like the idea of action movie melodrama, you really need to give it a shot. One of the best introductory RPGs out there.

Rating:
[5 of 5 Stars!]
Feng Shui 2
Click to show product description

Add to DriveThruRPG.com Order

Werewolf: the Forsaken 2nd Edition
Publisher: Onyx Path Publishing
by Rory H. [Verified Purchaser]
Date Added: 03/06/2015 20:25:44
As with other NWoD titles, Werewolf is frequently judged in comparison to what came before, and this will be no exception. I largely grew up with the old Werewolf: The Apocalypse game, where the political themes (environmentalism) were much more prevalent and pervasive.

Werewolf: The Forsaken largely irons much of this out, and makes the game more directly about defending a particular territory against weird, invading, animistic spirits. In this regards, it’s actually closer to The Whispering Vault in some respects than it’s mother game. The game is also a lot more concise, focussed and flexible in effect. The previous (1st) edition of the game suffered a little insofar that there was too much fluff text. This isn’t necessarily a bad thing, but compared to the more emotive concepts involved in Werewolf: the Apocalypse, it felt a bit dry. You were also required to buy another book for the core rules. The second edition is punchier in delivery, with consistent artwork (mostly like the cover - in brown hues), and it’s a complete game in one.

The premise is still slightly compromised insofar that it’s game play requires that you don’t play a raging, force-of-nature, homicidal, solitary beast (as in the movies), but with this understanding it makes for a lot of good campaign play. The book squashes a lot into 320 pages, but is a tad more organised than Vampire: The Requiem while remaining highly compatible for crossovers. In all, an excellent development.

Rating:
[5 of 5 Stars!]
Werewolf: the Forsaken 2nd Edition
Click to show product description

Add to DriveThruRPG.com Order

Mage: The Ascension (Second Edition)
Publisher: White Wolf
by Rory H. [Verified Purchaser]
Date Added: 11/13/2014 20:12:07
A game that always garnered huge passions from it’s fans, and kept fans returning largely due to the central concept of ‘consensual reality’. It’s hard to relate to the impact that this concept would have had on it’s fans upon first reading. The post-Matrix world has this type of postmodern, New-Agey idea in mainstream abundance these days, and it seems to be nothing new. At the time, however, it felt like you had been touched by genius upon reading it.

The game itself is very messy - a few too many unnecessary skills, confusing explanations and curious rules stipulations that don’t make sense. The organisation is a bit all over the place.

It never meshed especially well with the prior WoD games either - Vampires can hardly be running the world if the Technocracy is supposedly doing so too, Werewolves have their Umbra concepts compromised by Mage’s version of the same idea and, indeed, how can Vampires and Werewolves truly exist in a world dominated by a Technocracy-dominated paradigm? Shouldn’t they have been eradicated in this modernistic worldview?

Not a classic, as such, yet the passion and concepts still shine through in the writing - and that’s what gives it value. This is not a particularly good scan, however, it must be noted.

Rating:
[4 of 5 Stars!]
Mage: The Ascension (Second Edition)
Click to show product description

Add to DriveThruRPG.com Order

Changeling the Dreaming 2nd Edition
Publisher: White Wolf
by Rory H. [Verified Purchaser]
Date Added: 11/13/2014 05:00:57
Changeling: The Dreaming was the last of the original five World Of Darkness games, and certainly by the time of the second edition the quality of the interior design (full colour), and overall visual quality of the game was breathtakingly good. It is probably the prettiest book I saw in the 1990s.

The game suffered, unfortunately, by being significantly different in tone to the previous games, in a manner similar to Mage: The Ascension - but much more pronounced. It’s far away from being gothic, now explicitly called ‘modern fantasy’ and simply doesn’t fit in well with the rest of the games in the series.

As a standalone game it works pretty well. The gameplay is a bit like a contemporary version of Shadowrun in some ways, with various gang-like antics being undertook by characters in their crypto-magical world (that only they can see). However, the fey archetypes are a little twee, some of the 'loss of childhood’ themes are a tad heavy-handed, and the Storyteller system had a few well-acknowledged clunks in it by this stage too.

It’s certainly worth a look - especially if you like sumptuous fantasy art - and it does play well with the right group. It will always be a slightly flawed masterpiece in my thoughts though.

Rating:
[4 of 5 Stars!]
Changeling the Dreaming 2nd Edition
Click to show product description

Add to DriveThruRPG.com Order

T4 Marc Miller's Traveller
Publisher: Game Designers' Workshop (GDW)
by Rory H. [Verified Purchaser]
Date Added: 11/10/2014 05:39:23
This was never quite as bad as critics made it out to be - although the core task system being roll-under does create some issues in the game (the infamous rolling of ‘half dice’, and the increased emphasis of Characteristic scores of skills). There is a bit of errata too, and some of the text needs repeat reading to make sense of it.

There are, however, some very attractive colour plates of starship imagery in here, and while the rest of the layout isn’t flash - it’s not weak either. The cover is nice too and, at it’s core, this is actually a pretty good edition of the game to base star-travelling adventures from. Character generation is fun (as in the best Traveller editions) and the world and starship generators are pretty much the same as in all editions.

If you want a more concise attempt at an authentic version of Marc Miller’s personal vision of his own game than T5, then this will serve you well.

Rating:
[4 of 5 Stars!]
T4  Marc Miller's Traveller
Click to show product description

Add to DriveThruRPG.com Order

Basic Character Generation 2d6 SF SRD
Publisher: Universal Machine Publications
by Rory H. [Verified Purchaser]
Date Added: 11/10/2014 04:14:46
This product is basically a copy of two pages of Mongoose’s Traveller game. Nothing new to see, pretty much useless on it’s own, and flatly it seems that somebody is attempting to make a bit of easy profit out of an open system SRD.

Rating:
[1 of 5 Stars!]
Basic Character Generation 2d6 SF SRD
Click to show product description

Add to DriveThruRPG.com Order

Publisher Reply:
There are no rules for generating characteristic scores in the Traveller SRD; this product fills that gap. There is nothing to say that SRDs have to be free - the Pathfinder core rulebook is not free yet that is a SRD/OGC; Mongoose publishing\'s own Legend series are all SRDs/OGC and they are not free either.
There are no rules for generating characteristic scores in the Traveller SRD; this product fills that gap. There is nothing to say that SRDs have to be free - the Pathfinder core rulebook is not free yet that is a SRD/OGC; Mongoose publishing\'s own Legend series are all SRDs/OGC and they are not free either.
Rocket Age Core Rulebook
Publisher: Cubicle 7 Entertainment Ltd.
by Rory H. [Verified Purchaser]
Date Added: 10/28/2014 00:56:36
This is pretty much a perfect game for what it sets out to do. It emulates the pulp/planetary romance genre with a real warmth and enthusiasm, whilst building on a simple system and rich setting within which there is a huge variety of options for gameplay. If you find traditional sci-fi games a bit too involved, complex and serious in tone, then this may well be the antidote. The system is completely compatible with the Doctor Who range also, and the production standards (especially the layout) is topnotch. As stated, a perfect game.

Rating:
[5 of 5 Stars!]
Rocket Age Core Rulebook
Click to show product description

Add to DriveThruRPG.com Order

CT-TTB-The Traveller Book
Publisher: Game Designers' Workshop (GDW)
by Rory H. [Verified Purchaser]
Date Added: 10/10/2014 06:05:17
Some of the ideas and technology within the book has dated, and it could do with more character options to match the variety of later versions. However, all this said, as an example of concise efficacy and innovation, the game remains a true classic.

Rating:
[5 of 5 Stars!]
CT-TTB-The Traveller Book
Click to show product description

Add to DriveThruRPG.com Order

Wraith the Oblivion (2nd Edition)
Publisher: White Wolf
by Rory H. [Verified Purchaser]
Date Added: 07/09/2014 03:57:44
White Wolf’s biggest artistic and critical success, but also a commercial flop. The central (death) concept is very taken with thematic Jungian ideas such as archetypes, complexes and individuation, whilst being very easy to play out ghost stories where the ghosts play the antagonists (such as in The Others or The Sixth Sense).

The rules are largely the same as with previous WoD games, but the central mechanic revolves around the conflict between the persona of the PCs and their (dark side) Shadows, normally played out by other players. The impact of this is to provide a cathartic aspect to the game, which was a very original idea which influenced other games thereafter.

There is some sloppiness in editing (unbelievably Willpower is overlooked for a trait description in both first and second editions), but the interior layout, grayscale art and design are very easy on the eye. The general depth of the setting material and quality of writing are still the main reasons to buy this book. Timeless.

Rating:
[5 of 5 Stars!]
Wraith the Oblivion (2nd Edition)
Click to show product description

Add to DriveThruRPG.com Order

Project Paradigm
Publisher: Eschaton Media
by Rory H. [Verified Purchaser]
Date Added: 12/11/2013 15:59:31
Clearly owes a bit to White Wolf's Mage: The Ascension in it's premise, although it develops the idea in different ways. The similarity lies in the notion of paradigms and consensual reality, along with affiliation groups (7) that espouse differing philosophies about reality and what to do with it.

The layout is attractive, and the manga style art (which is very good) gives it something of a Matrix/Kill Bill feel as much as anything else. The system mechanics work easily enough, with lots of examples provided. Again the core mechanic is similar to White Wolf's dice pools, although it is stripped down a lot. Notably the combat system operates on a playing card-based action system which is novel, while the 'paradigm push' is a lot more open-ended than Mage's Spheres of Magic(k).

Basically, this is a great game for those who liked the premise of Mage, but felt that it was out of ill-suited to the broader World of Darkness setting. In some regards, it can be seen as the equivalent of Lords of Gossamer and Shadow to the original Amber, except for Mage instead.

Rating:
[4 of 5 Stars!]
Project Paradigm
Click to show product description

Add to DriveThruRPG.com Order

Dark Streets
Publisher: Cakebread & Walton
by Rory H. [Verified Purchaser]
Date Added: 10/28/2013 05:23:06
The first printing of this was a little sparse, and I'm happy to see it's been updated with an atmospheric interior layout. Upon reading it, there is a massive potential for highly intriguing investigation within this setting. The Lovecraftian elements have been done a lot before, but are well illustrated and fit into the grimy London setting pretty well. In fact, the 18th Century seems quite an overlooked era for Cthulhu gaming generally, and sets up a strong 'Bow Street Runner' (protocops) hook that is very useable. The London maps and personalities are well researched, and in all, this is a very good supplemental game for the (excellent) Renaissance rules.

Rating:
[5 of 5 Stars!]
Dark Streets
Click to show product description

Add to DriveThruRPG.com Order

The Shining Host
Publisher: White Wolf
by Rory H. [Verified Purchaser]
Date Added: 10/15/2013 01:43:37
When you consider live-action games, there is a tendency to rate the appeal of the tabletop game first, and only then consider the viability of gameplay in the live-action medium. Yet the tabletop and live-action offers different opportunities of gameplay and has different advantages and disadvantages. For example, Wraith's live action game - Oblivion - doesn't quite capture the 'personal horror' motif as well as the tabletop game because the Shadow Play is run by Narrators (rather than other players). Similarly, it's actually quite hard to play live-action Werewolves or Mages.

The Shining Host, on the other hand offers real roleplaying opportunities in a setting and premise that is ideally suited to the live-action medium. Playing Changelings in an imaginary world, replete with their petty conflicts, intrigue and adventures can provide a very clear appeal of essentially being able to play the role of children. It's arguably a better premise than playing Vampires. It's like the bright sunny day compared to Vampire's bleak night.

The writing is top notch, and although it's not as colourful as the tabletop version of the game, it's neat enough in presentation. I prefer it to the tabletop game in all other respects.

Rating:
[5 of 5 Stars!]
The Shining Host
Click to show product description

Add to DriveThruRPG.com Order

The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu
Publisher: Arc Dream Publishing
by Rory H. [Verified Purchaser]
Date Added: 07/22/2013 03:28:27
One of the most interesting premises for a Cthulhu campaign I've read in a while. Yet to play it, but it's definitely a book you can read easily enough and it's littered with original ideas.

Rating:
[5 of 5 Stars!]
The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu
Click to show product description

Add to DriveThruRPG.com Order

D&D Rules Cyclopedia (Basic)
Publisher: Wizards of the Coast
by Rory H. [Verified Purchaser]
Date Added: 07/04/2013 03:37:37
The most concise yet complete version of D&D you will ever own.

Rating:
[5 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
Click to show product description

Add to DriveThruRPG.com Order

Displaying 1 to 15 (of 58 reviews) Result Pages:  1  2  3  4  [Next >>] 
Back
You must be logged in to rate this
0 items
 Gift Certificates